Ensayia
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ensayia.bsky.social
Ensayia
@ensayia.bsky.social
Software Dev, Game Dev, 2D and 3D Art
Come check out some of the things I've made available on the Steam Workshop for Make Room! Get them and add them to your creations NOW!
#MakeRoom

steamcommunity.com/id/ensayia/m...
August 13, 2025 at 2:52 AM
@tobyfox.undertale.com this crypto ad in a smartphone game for @btccryptobtc.bsky.social
using Sans' theme, probably without permission. Just shouting it out for you!
July 12, 2025 at 6:27 PM
@infrablack.bsky.social Everyone ok? Silence for almost a month!
June 4, 2025 at 9:32 AM
Test animation using an IK armature with the control points animated along a path. It lacks complexity but I'm getting there.
#blender #godot
December 23, 2024 at 4:29 AM
Continuing to add more options for links and sockets. Having thin-structured choices makes constructions feel less bulky when they get complicated. Interested in hearing ideas!
#blender #godot
December 19, 2024 at 2:13 AM
Here's how some of the components look when connected. Demonstrated with an inverse kinematic rig in Blender.
#blender #godot
December 18, 2024 at 8:14 PM
Decided to hold on the ball sockets for right this second and work on more connectivity options. I'll try some textures soon and provide examples of connected mechanisms.
#blender #godot #GodotEngine
December 17, 2024 at 1:00 AM
Working on a series of connectable components for modeling and rigging mechanical components and entities in Blender.
#blender #godot
December 16, 2024 at 12:59 AM
Reposted by Ensayia
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
December 9, 2024 at 7:13 AM
Might as well start with the source of my avatar. Got into spaypaint art briefly and made a few things. Had a lot of fun with it and still have the tools to go back to it if I ever get the itch. Here's some stuff.
November 24, 2024 at 10:50 PM