Claire Blackshaw
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evilkimau.bsky.social
Claire Blackshaw
@evilkimau.bsky.social
Creative Programmer and VR junkie.
Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
#gamedev update on our #godot project. Getting closer.
November 20, 2025 at 5:20 PM
#gamedev #cpp debugging fun time with backtracking algo and optimisation
Or how to lose 3 weeks to a copy paste bug while debugging another bug :facepalm:
November 12, 2025 at 11:03 AM
#gamdev update as we have fixed the trademark issue mostly and are making progress but a code issue is blocking us. #godot #xr
October 29, 2025 at 10:27 AM
#gamedev #godot long time over due update. Been doing 7 day week and skipping office. Godot showreel
October 16, 2025 at 9:45 AM
#gamedev update on #cronch trying to ship #godot #xr
September 23, 2025 at 9:04 AM
#gamedev update missed deadline before Meta Connect time to regroup this week. The main lesson is as a tiny indie you have less you can squeeze because the team is smaller. So your regular productive week and your push hard week aren't much different in output. #godot #xr
September 15, 2025 at 9:00 AM
#gamedev #godot update #gpu compute balls fixes and Fibonacci lattice optimization
September 8, 2025 at 5:06 PM
#gamedev #godot new person joined, also funny bits you forget to finalise
September 5, 2025 at 12:16 PM
#gamedev #godot #xr shared the fast text on my website.
claire-blackshaw.com/blog/2025/08...
September 1, 2025 at 10:58 AM
#gamedev #godot update on port side and fonts, late update. It's been a week with a lot going on.
August 29, 2025 at 3:45 PM
#gamdev was paused for a few days because scary hospital stuff but yeah #godot gdextension / module incompat stuff causing some issues but on the positive side had some more convos about #ps5 port stuff with peeps.
August 27, 2025 at 9:34 AM
Another #gamedev update some #godot hassle again working on perf, extensions and bloody fonts optimisations again. Been a slow week with Gamescom distractions.
August 22, 2025 at 10:25 AM
Enjoyed watch #gamescom #onl last night. Really liked @fireshinegames.bsky.social mad train game, and enjoyed getting some "hot" goss on an old industry thing which I laughed about. Enjoy the pettea
August 20, 2025 at 9:36 AM
#gamedev #godot #buildserver Gamescom week but while my biz partner is off in Germany poke poke at the bugs.
August 19, 2025 at 9:04 AM
Really proud of this low cost solution #Kaizen
August 15, 2025 at 7:19 PM