Claire Blackshaw
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evilkimau.bsky.social
Claire Blackshaw
@evilkimau.bsky.social
Creative Programmer and VR junkie.
Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
Pinned
Wrote a small piece on the new @khronos.org OpenXR generic controller profile I'm excited for and an old story how I once wrote sexist motion controls.
#xr #openxr
claire-blackshaw.com/blog/2025/09...
OpenXR's New Controller and Why the People in the Room Matter
TLDROpenXR now has a sensible generic controller profileDigital buttons (menu, primary, secondary)Analogue trigger & gripJoystick axes & touchGrip/Aim pose trackingThis is a boring-but-huge deal: no m...
claire-blackshaw.com
#gamedev update on our #godot project. Getting closer.
November 20, 2025 at 5:20 PM
Do you like violence and villains while making fun of all the tropes and being silly bunnies. With long running relationships and great jokes. I present S&D Tier.

My fav story on TT made a huge YouTube playlist
youtube.com/playlist?lis...
S & D tier - YouTube
youtube.com
November 15, 2025 at 9:54 AM
Amazing post from Katie on the TTM mess. It was an instant no from me the moment I read that first cold mail and I was shocked at how many people had ➡️ ... In their profiles but I kept mum. Sure enough ballpit time. I just hope people didn't lose to much money 😕
So #ToTheMoonExpo is trending as the next Dashcon / Fyre /Willy Wonker etc on Twitter. I wanted to write something constructive❤️ for #indiedev community to use the next 'opportunity' - covers the history of red flags but the type of due diligence you can do for free mrsgame.dev/2025/11/why-...
Why Due Diligence Matters for Indie Game Studios – Mrs Game Dev
mrsgame.dev
November 14, 2025 at 7:04 AM
If you remember Creature Comforts❤️
this will hit the spot
youtu.be/pk4hlwBMMd4
Koopa Komforts: Work-life balance | Super Mario Parody
YouTube video by Tommy
youtu.be
November 13, 2025 at 12:38 PM
#gamedev #cpp debugging fun time with backtracking algo and optimisation
Or how to lose 3 weeks to a copy paste bug while debugging another bug :facepalm:
November 12, 2025 at 11:03 AM
Reposted by Claire Blackshaw
For the past year Godot has been funded by Khronos to add support for the latest OpenXR APIs to the engine.

With the Godot Integration Project now rounded off, read all about these changes:
Godot OpenXR Integration Project Update: Major OpenXR Features Now Production-Ready
Earlier this year, we shared how the Godot OpenXR Integration Project, developed in close collaboration with The Khronos® Group, was advancing OpenXR™ development through real-world testing and implem...
www.khronos.org
November 12, 2025 at 9:11 AM
Reposted by Claire Blackshaw
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready!

www.khronos.org/blog/godot-o...
#openxr #godot #game #engine #spatial #anchors #android
November 10, 2025 at 3:31 PM
I'm splitting my time atm to assign 20% to PlayStation engine work. The sigh of relief moving from low level Android/PC code to console.... its just so fucking nice. Why can't all development just be on dedicated hardware with nicely designed api/libs. 😭
November 4, 2025 at 12:36 PM
Glad that @mmalex.bsky.social chatted more about functional game state model of Dreams. Been spending years thinking about it and the direction Tim is taking UE and I think it is the right way to build Metaverse / Digital world large scaling stuff.
youtu.be/mFBmoCv5EcQ?...
Game Architectures with Alex Evans and Anton Mikhailov
YouTube video by Wookash Podcast
youtu.be
November 1, 2025 at 7:37 PM
Urgh another Meta shuffle going to shake up a wobbly but growing #xr market. TLDR: I agree with Boz long term but Meta refuses to be honest about timelines. Adoption is slow and most the audience is gaming and very young. Also building gaming first gives you all the things you need for not gaming
October 29, 2025 at 12:53 PM
I watched the NEO 1X Home Robot and have some thoughts especially with the intersection of telerobotics and XR.
TLDR: Excited but more worried about wealth inequality and economics
claire-blackshaw.com/blog/2025/10...
Neo's Creepy Robot and the 'Solid Platinum' Data Play
TLDR:I just watched the Neo trailer. It's creepy as hell, but I'm also really excited. The hardware design is smart: soft plastics, wool, and non-intimidating. It's designed to not be scary, even th...
claire-blackshaw.com
October 29, 2025 at 11:59 AM
#gamdev update as we have fixed the trademark issue mostly and are making progress but a code issue is blocking us. #godot #xr
October 29, 2025 at 10:27 AM
Had our Halloween party last night and we hung up a cheap painters drop canvas and put out some acrylics. Creative play is such a joy.
October 26, 2025 at 1:04 PM
Being able to say to my emo wife I run a games studio with, "Hey got us tickets to an indie game launch party for an emo music narrative game made by two queer creatives" is peak. Also check out store.steampowered.com/app/3396670/...
I Write Games Not Tragedies on Steam
An emo-inspired narrative rhythm game exploring growing pains, addiction, romance and music. Scream with Ash as he makes the transition from baby bat to elder emo, guide him through his crash outs and...
store.steampowered.com
October 23, 2025 at 9:16 AM
#Gamedev friend asked me for some advice for a student about engine coding. Wrote out the advice. Realised its basically a blog post so cleaned it up and wrote this.
#godot #engine #advice
claire-blackshaw.com/blog/2025/10...
How to Get Into Game Engine Dev?
A mate pinged me recently because a student friend of theirs had a specific question: how do you actually get into game engine development?Not just games programming in general, but proper engine work...
claire-blackshaw.com
October 20, 2025 at 2:48 PM
I love artists and creatives regardless of execution, all about passion <3
Talent is just time given to those who feel safe to play
October 20, 2025 at 11:00 AM
Did a rapid fire intro version of my intro to Wavelets via Haar Transform talk from this weeks @gaemz.bsky.social #gamedev #math
youtube.com/shorts/rp4Gc...
Rapid fire intro to Wavelets and Haar Transform #gamedev #math
YouTube video by Claire Blackshaw
youtube.com
October 18, 2025 at 12:22 PM
#gamedev #godot long time over due update. Been doing 7 day week and skipping office. Godot showreel
October 16, 2025 at 9:45 AM
I run a weekly Cyberpunk game and its getting really hard to think of a fictional dystopian story that is not outdone by reality.

It wasn't an instructional manual you idiots!
October 15, 2025 at 8:29 PM
I really wish more sites (YT/Bsky ect...) had filter by region. Like I would prefer verified by region but a loose declare would help so much.
For technical topics I often want a global view but for SO many things I want location specific vibes or discovery.
By Country or TZ either would be huge
October 8, 2025 at 10:59 AM
No such thing as perfect politics
I have fundamental disagreements on nuclear, energy and science but overall under @zackpolanski.bsky.social Green Party is looking more aligned to my economic and social interests than Labour now
1. Wealth inequality
2. Being decent humans
3. Domestic/Foreign
October 4, 2025 at 9:36 AM
Reading OIT pdf from COD team got me thinking about wavelets and fun ops you can use them for
Hate how some math stuff is hidden behind artificial complexity
Wavelets are not a complicated topic but most the literature is indecipherable at first pass.
#math #gamedev
October 2, 2025 at 2:33 PM
PDF for Adaptive Voxel Based Order Independent Transparency from #SIGGRAPH Advances 25 advances.realtimerendering.com/s2025/conten...

Via @[email protected]
#voxel #gamedev
advances.realtimerendering.com
October 2, 2025 at 12:05 PM
Paused launch crunch for a few days to work on EA trailer so I could submit to #godot showreel last night. Feeling really good about the edit not ready to punish yet but submitted to the showreel. Taking the day.
October 2, 2025 at 11:00 AM
Reposted by Claire Blackshaw
Lunch Rush is out now: sireel.itch.io/lunch-rush

Make burgers, as fast as you can!

Free to play, in your browser. PC, and mobile browsers are both supported
Lunch Rush by SirEel
Make burgers, as fast as you can
sireel.itch.io
October 1, 2025 at 11:44 AM