Sometimes the images are literal. Sometimes they're metaphorical. A few of my favorites:
Sometimes the images are literal. Sometimes they're metaphorical. A few of my favorites:
What are good names for a classic Murder Mystery game? Daggerbacks? Murder Mystery Theater? Murder?
What are good names for a classic Murder Mystery game? Daggerbacks? Murder Mystery Theater? Murder?
If you don't know who Rams is, he's an industrial designer. His list is tailored to that industry. I'd tailor mine to rpgs.
If you don't know who Rams is, he's an industrial designer. His list is tailored to that industry. I'd tailor mine to rpgs.
My goal for this series is to illuminate what's already out there. Inform the discourse. Award shows are here to stay, so what do we want out of them?
My goal for this series is to illuminate what's already out there. Inform the discourse. Award shows are here to stay, so what do we want out of them?
Designers can keep one foot outside, hide behind sarcasm, or try to professionalize or optimize it as something else—but it will always be playing pretend.
And I like the work that knows that's a feature.
Designers can keep one foot outside, hide behind sarcasm, or try to professionalize or optimize it as something else—but it will always be playing pretend.
And I like the work that knows that's a feature.
Now that I'm not staring at a preflight panel I can actually enjoy the other jam submissions.
For anyone curious: outrider-creative.itch.io/curs-of-the-...
Now that I'm not staring at a preflight panel I can actually enjoy the other jam submissions.
For anyone curious: outrider-creative.itch.io/curs-of-the-...
Compatible with Cairn 2E.
Still reading this? Here's what's inside this two-page micro adventure:
Compatible with Cairn 2E.
Still reading this? Here's what's inside this two-page micro adventure:
vote.ennie-awards.com/vote/2025/
vote.ennie-awards.com/vote/2025/
My takeaway in this latest design delve is that micro-adventures are often imperfect, but I'm more likely to tolerate their shortcoming, because they're easy to fix.
The shorter the adventure, the more slack you get.
My takeaway in this latest design delve is that micro-adventures are often imperfect, but I'm more likely to tolerate their shortcoming, because they're easy to fix.
The shorter the adventure, the more slack you get.
It is short and dense like most micro adventures, but it's laid out with type and graphics that are orderly, spacious, and clean.
This makes it a visual outlier within the form factor.
It is short and dense like most micro adventures, but it's laid out with type and graphics that are orderly, spacious, and clean.
This makes it a visual outlier within the form factor.
Right now, design delves have three acts: the delve (analysis), the lore (design background), and loot (lessons).
Right now, design delves have three acts: the delve (analysis), the lore (design background), and loot (lessons).
I still do a bit of that. Especially in this delve. Royal uses some iconic fonts to give itself a real bold but clean look that's approachable.
I still do a bit of that. Especially in this delve. Royal uses some iconic fonts to give itself a real bold but clean look that's approachable.
In the end, they're an excuse to exercise curiosity, learn, and frankly just fawn over good-looking and fun-to-read games.
Speaking of which...
In the end, they're an excuse to exercise curiosity, learn, and frankly just fawn over good-looking and fun-to-read games.
Speaking of which...
This delve is all about riso and how Arlin and Kris' work shows it off.
This delve is all about riso and how Arlin and Kris' work shows it off.
This is me coming to your RSS reader and inbox every month, except I'm pale as hell, and I'm selling significantly fewer bugs and oozes (but not zero).
This is me coming to your RSS reader and inbox every month, except I'm pale as hell, and I'm selling significantly fewer bugs and oozes (but not zero).
These are some of the thumbnails that didn't end up how I wanted but got published anyway.
These are some of the thumbnails that didn't end up how I wanted but got published anyway.