Clayton
banner
explorersdesign.bsky.social
Clayton
@explorersdesign.bsky.social
Pronunciation: "Klay-tun Note-Styne" Designer. Writer. Educator. Tabletop games. Explorers Design. Pro-union and cooperatives. He/Him.
DEAD
January 15, 2026 at 3:53 AM
Spencer’s taking all the four-letter words.
a man in a dark room with the words he can 't keep getting away with this
ALT: a man in a dark room with the words he can 't keep getting away with this
media.tenor.com
January 15, 2026 at 1:48 AM
Oh for sure. You're preaching the choir here. I'm posting this partly as a reminder to myself.
January 14, 2026 at 3:40 PM
I think the big thing for people who want to do the same thing:

- Figure out the elements you can repeat. (Color, texture, etc.)
- Experiment in small doses. Change 1-2 things at a time.
- Ignore "correct." If it works, it works.
January 13, 2026 at 9:10 PM
By the time I finally have an article, the thumbnails are the relaxing part. I get a lot of joy out of depicting the article in as few pieces as possible. The goal is to use my brand colors for >50% articles.

Sometimes the images are literal. Sometimes they're metaphorical. A few of my favorites:
January 13, 2026 at 9:07 PM
The writing is the hardest part. I spend probably 2x if not 3x times as much time trying to say the same thing as other writers.

The thumbnails take ~30-60 minutes. Most of it is brainstorming. I use Adobe Illustrator, the pen tool, roughen, and texture vectors. Most thumbnails are 5 layers.
January 13, 2026 at 9:07 PM
It's funny for you to say honored when I consider you to be one of the best, if not the ultimate, example.
January 13, 2026 at 8:54 PM
Awesome. Yours was one of my favorites, so I'm happy to see future issues come out. If you want any feedback from one of your readers, shoot me a message.
January 13, 2026 at 4:48 PM
I’ll clear my cookies and see if that fixes it.
January 9, 2026 at 7:15 PM
I'm not sure why, but I haven't been able to access your site the past few days. I'm getting a "This site can't be reached" error ("ERR_Name_Not_Resolved").

I checked several other devices and browsers. Same results. Is anyone else having this issue?
January 9, 2026 at 7:06 PM
Now I'm starting to think about how unsatisfying moments in play can sometimes be an example of this principle "big consequence = big button" not being followed.

Like when your table spends a lot of time and effort on something that fundamentally doesn't matter or isn't interesting.

Thanks!
January 9, 2026 at 5:48 PM
Perfect.
January 9, 2026 at 5:46 PM
I think you're describing it well. The effort and time spent translates to intentionality. You're encouraged to focus on harm and recovery because the system keeps you actively thinking and working on it.
January 9, 2026 at 5:45 PM
I think you're right about the layout! Mike's comments on this post illuminated how much procedure performs a similar in play.
January 9, 2026 at 5:42 PM
Yeah, when I say obtuse I don't mean tedious. Another good example is the factory reset button you need a paper clip to press. It's not that the designer doesn't want users to press it, it's that they want the pressing to be intentional.

Urgency of said button determines the obstruction.
January 9, 2026 at 5:39 PM
Now we’re cooking.
January 9, 2026 at 4:19 PM
"I'm going to potentially mess up everything."
"Grab the grapefruit-sized d20."
January 9, 2026 at 4:07 PM
I look forward to sharing more of your stuff in the future.
January 7, 2026 at 10:25 PM