Josh
banner
faelim.bsky.social
Josh
@faelim.bsky.social
Disclaimer: I do not know whether the tool is actually malware or not, as I do not have the interest nor time to dig into it to find out. But all of the "CLEAR EVIDENCE" that it is malware is most certainly not.
December 15, 2025 at 7:55 PM
Now people are being told to format their computers, wipe their entire network's worth of devices, change their passwords, cancel their banking and credit cards, buy fraud protection.

I wish I were exaggerating.
December 15, 2025 at 7:54 PM
Further, people are suggesting that there is clear evidence than the tool is malware based on being written in C#. Hooboy.

Someone noted that the code is at least partially written by AI, so it is also CLEARLY malware.

... badly written, maybe, but malware? Hmm.
December 15, 2025 at 7:53 PM
Someone ran the README for the tool through an "AI detector" (which wasn't necessary, it is clearly written by an LLM), and was told by ChatGPT that "the entire project is 100% malware" based on the README being AI-generated.

The irony is entirely lost on them.
December 15, 2025 at 7:51 PM
It saved that one aspect of the game from bringing down my experience of the game as a whole, as I was able to just circumvent the annoyance. This doesn't even touch upon all the ways you can personalize or improve your game experience with mods.
December 2, 2025 at 9:23 PM
Oftentimes, if there's just some small detail of a game that's annoying to deal with, or a section that's unfun, there's usually a mod or cheat for it. For instance, Tales of Symphonia's casino is probably the most stingy casino that has ever existed in a game... so I just cheated.
December 2, 2025 at 9:22 PM
And then, the poisonous cherry on top, is going onto LinkedIn to job hunt only to see some well-off schmuck who's a CEO, a realtor, a "visionary", who probably doesn't even know the meaning of the word "struggle", bemoaning the existence of social supports because "people are lazy, entitled".
November 29, 2025 at 12:07 PM
Something like this would, and will always, be a stressful event, but the looming dread of watching savings chip away while I now could potentially have a much larger, much heavier responsibility on my shoulders is just... so much at once. It's TOO much at once.
November 29, 2025 at 12:05 PM
Minerals getting trapped in the filter means the filter is doing its job, but it does run the risk of reducing the "lifetime" of the filter as it will clog the filter fast. If you notice your furnace struggling to deliver warm air, this is potentially the culprit.
November 25, 2025 at 4:57 AM
While it can be fairly costly, it is highly recommended to buy a water distiller, particularly if you're someone who's likely to use up a humidifier tank every day. Even more important if you have an HVAC system with a high-quality HEPA filter, because the minerals will get trapped in the filter.
November 25, 2025 at 4:55 AM
Man, Zi, this looks incredible. You've done such a good job, it's exciting seeing this come to fruition.
November 16, 2025 at 2:42 PM
It drives me absolutely nuts now, every time I see it or a variant of it.
October 20, 2025 at 8:57 PM
I had not! I'm aware of it though. I took a cursory glance at a longplay, and it looks like it's similar to the CTB system as well (from FFX)? Actually, for that matter, I know FFT and FFX are similar turn-based systems, though I don't know the underlying mechanics for FFX's system.
October 19, 2025 at 6:38 PM
I think I was trying something similar in turn order to what you're doing--using FFT's turn-system as the basis--where it would track and increment everyone's turn count until someone had > 100, the highest would go, then it would subtract 100 upon completion of their turn, rinse and repeat.
October 19, 2025 at 6:21 PM
Found some screenshots, I don't even remember if I still have the project. Definitely remember working on this, though.
October 19, 2025 at 6:17 PM
We did local multiplayer! Actually, to be honest, I don't remember if I ever got it setup to work with two different controllers, haha. It was the first project I'd tried in Unity as the solo dev, was back in about 2016 or something.
October 19, 2025 at 6:15 PM
That's cool! I had done something similar years ago because I wanted to make a "competitive turn-based RPG battler" with 2 teams of 4 against eachother as a game jam project, but found out it had a few more challenges than I was expecting.
October 19, 2025 at 6:10 PM