Tomas Sala
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falconeerdev.bsky.social
Tomas Sala
@falconeerdev.bsky.social
Creator of the Falconeer,, Bulwark, BAFTA nominated Artist,passionate about games as Art. Honorable Luddite,Chaotic Neutral Designer. Working on Ancient Waves.
Also who the fuck designed this.. some moron framed that text and then another moron stuck it against the frame.

LOOK AT THE GODDAMN TEXT. IT'S LITERALLY AGAINST THE BORDER...

my brain is exploding at the bad design here.
January 13, 2026 at 5:32 PM
using the vertex colors (and counting edges ) to identify the loops of segments. (which will be the base for railing generation)..

I can not express how much easier is when you never have to think about UVs, texture distortion and are used to using vertex colors and UV2 as just extra data.
January 13, 2026 at 4:10 PM
Colorscheme procgen
January 13, 2026 at 12:48 AM
Stretchy Mc no face
January 12, 2026 at 5:30 PM
Stretchy Mc Stretchface..
January 12, 2026 at 5:24 PM
Staysails, jibs, squares and gafs.... classy
January 10, 2026 at 11:57 PM
hmmm making fantasy sails.. check
January 10, 2026 at 6:02 PM
So I can now deform the sail shapes/angles with the stretching gizmo (you stretch OR rotate the handles).

It's hard to say how many folks who would go for a ship editor for ship design sake would care about such granularity.

But apparently I care. ;)
January 10, 2026 at 4:03 PM
Everything you see is procedural, not scaled instances like #bulwark , nope that's meshdata , appended, deformed , mirrored and rewound.

Nautical clay to mold into your own Bulbous Battle Boat.
January 9, 2026 at 10:54 PM
how's me gallant..
January 9, 2026 at 8:51 PM
Are me jibs aligned?

me jibs are aligned..
January 9, 2026 at 8:43 PM
Jibs still misaligned, at least the spritsail is up.
January 9, 2026 at 12:46 AM
Arrr me Jibs are misaligned, and me Gaf is crooked..
January 9, 2026 at 12:25 AM
Rrrrrr. me jibs are misaligned..
January 9, 2026 at 12:20 AM
hmmmm
January 8, 2026 at 11:01 PM
Your telling me I gotta fix my rigging..
January 8, 2026 at 9:19 PM
top mast....topping..
January 8, 2026 at 5:48 PM
inadequate sails
January 8, 2026 at 10:50 AM
little coastal trader
January 7, 2026 at 12:33 AM
hmmm whole new pirate esthetic.. .... happy accidents.
January 7, 2026 at 12:04 AM
Love prince of thieves, cannot help myself..
January 6, 2026 at 12:18 PM
custom mesh normal calculations.. sweet.
January 5, 2026 at 9:41 AM
cute midnight boat. ;)
January 4, 2026 at 2:03 AM
I've never put more effort into an UX and gizmos and hover effects, I mean there's a whole world around bounding boxes when you do mesh generation. A lifetime of using 3d modelling software has also given me massive bias as to what is intuitive.. #gamedev
January 4, 2026 at 12:00 AM
hey the sound is likely going to be pretty minimal. But even then does it make it a full team effort?, can I not have the credit of creating this for myself.. really?
December 31, 2025 at 5:51 PM