farawayrobot
farawayrobot.bsky.social
farawayrobot
@farawayrobot.bsky.social
Designing worlds through stories and the systems that carry them.

Indie dev and writer with a Master’s in CS (HCI + Mixed Reality). Making small RPGs in my world, Leviathan's Fall.

Patreon.com/Farawayrobot
Huge thanks to my advisors Dr. Sergiu Dascalu and Dr. Frederick Harris, Jr. at the University of Nevada Reno.

Let’s build systems that keep curiosity at the center.

#HCI #VR #VirtualReality #AcademicBluesky #ComputerScience #TheCuriosityEngine #ResearchTools (4/4)
January 21, 2026 at 7:21 PM
I translated these principles into a technical reality through two major pillars:
Fulcrum: Guided the architectural requirements to automate study authoring and data management.

ScryVR 2.0: Developed and integrated this system as the bridge to high-fidelity VR trial delivery.
January 21, 2026 at 7:21 PM
I developed a reflexive framework to treat this friction as a signal, not a bug.

My goal was to replace the reactive troubleshooting typical of user studies with a deliberate architecture for discovery. We should be building systems that make research intentional by design. (2/4)
January 21, 2026 at 7:21 PM
Very cool to see flexibility in mind when developing a tactics game, but this description of styles seems to define classes pretty well. While I am very excited for the game, I would like more info about what styles actually are.
January 20, 2026 at 6:29 PM