slaen
@feigndev.bsky.social
NSFW artist and game developer. Currently making Feign an open world fantasy crpg for adults.
www.patreon.com/slaen
Expect bugs, jank, and placeholder assets! I'm a solo indie dev and things take time but I'm moving as fast as I can.
www.patreon.com/slaen
Expect bugs, jank, and placeholder assets! I'm a solo indie dev and things take time but I'm moving as fast as I can.
Not sure what level of material control there is in VrChat? I think that's all in Unity? Here's the math and nodes from inside of Unreal which should mostly carry over.
And Ben Cloward has a bunch of great resources
www.youtube.com/watch?v=IFyZ...
www.youtube.com/watch?v=q62C...
Hope that helps!
And Ben Cloward has a bunch of great resources
www.youtube.com/watch?v=IFyZ...
www.youtube.com/watch?v=q62C...
Hope that helps!
November 4, 2025 at 3:02 PM
Not sure what level of material control there is in VrChat? I think that's all in Unity? Here's the math and nodes from inside of Unreal which should mostly carry over.
And Ben Cloward has a bunch of great resources
www.youtube.com/watch?v=IFyZ...
www.youtube.com/watch?v=q62C...
Hope that helps!
And Ben Cloward has a bunch of great resources
www.youtube.com/watch?v=IFyZ...
www.youtube.com/watch?v=q62C...
Hope that helps!
Honestly I'm pretty terrible at lighting so take any advice from me with a grain of salt.
But (in UE5) -
Skylight with realtime capture
Lots of smaller lights and only a few key lights cast shadows
Fogsheets there's some in engine/content/
reference www.artstation.com/artwork/zD8OQZ
trial+error😅
But (in UE5) -
Skylight with realtime capture
Lots of smaller lights and only a few key lights cast shadows
Fogsheets there's some in engine/content/
reference www.artstation.com/artwork/zD8OQZ
trial+error😅
February 4, 2025 at 9:03 PM
Honestly I'm pretty terrible at lighting so take any advice from me with a grain of salt.
But (in UE5) -
Skylight with realtime capture
Lots of smaller lights and only a few key lights cast shadows
Fogsheets there's some in engine/content/
reference www.artstation.com/artwork/zD8OQZ
trial+error😅
But (in UE5) -
Skylight with realtime capture
Lots of smaller lights and only a few key lights cast shadows
Fogsheets there's some in engine/content/
reference www.artstation.com/artwork/zD8OQZ
trial+error😅
Yup, whatever the player wants really. The body types ride the same rig so going from curvy to swole is a slider adjustment. Anatomy pieces I just swap out meshes.
I attached a super compressed and quick video of the character editor just to give a better idea. Everything still needs polish 😅
I attached a super compressed and quick video of the character editor just to give a better idea. Everything still needs polish 😅
January 19, 2025 at 1:55 AM
Yup, whatever the player wants really. The body types ride the same rig so going from curvy to swole is a slider adjustment. Anatomy pieces I just swap out meshes.
I attached a super compressed and quick video of the character editor just to give a better idea. Everything still needs polish 😅
I attached a super compressed and quick video of the character editor just to give a better idea. Everything still needs polish 😅
Oh you know, just uh, animating some stuff.
Mildly suggestive NSFW - very much a WIP
Mildly suggestive NSFW - very much a WIP
January 18, 2025 at 9:14 PM
Oh you know, just uh, animating some stuff.
Mildly suggestive NSFW - very much a WIP
Mildly suggestive NSFW - very much a WIP
Now the magic part. Create paint layers underneath the gradient ramp overlay. Paint on these layers in grayscale and boom! You're still sticking to your color palette!
Go through hit a couple highlights, a couple shadows, some grunge, draw the rest of the owl!!!
5/10
Go through hit a couple highlights, a couple shadows, some grunge, draw the rest of the owl!!!
5/10
January 15, 2025 at 2:15 PM
Now the magic part. Create paint layers underneath the gradient ramp overlay. Paint on these layers in grayscale and boom! You're still sticking to your color palette!
Go through hit a couple highlights, a couple shadows, some grunge, draw the rest of the owl!!!
5/10
Go through hit a couple highlights, a couple shadows, some grunge, draw the rest of the owl!!!
5/10
Gradients!!! Stealing!!!
I suck at color theory but that's ok because there are other people who are much better. Like the amazing Wayfinder artists!!!
Find someplace to steal pretty colors from + sample those + make a gradient ramp!
Notes + reference source in alt text!
4/10
I suck at color theory but that's ok because there are other people who are much better. Like the amazing Wayfinder artists!!!
Find someplace to steal pretty colors from + sample those + make a gradient ramp!
Notes + reference source in alt text!
4/10
January 15, 2025 at 2:15 PM
Gradients!!! Stealing!!!
I suck at color theory but that's ok because there are other people who are much better. Like the amazing Wayfinder artists!!!
Find someplace to steal pretty colors from + sample those + make a gradient ramp!
Notes + reference source in alt text!
4/10
I suck at color theory but that's ok because there are other people who are much better. Like the amazing Wayfinder artists!!!
Find someplace to steal pretty colors from + sample those + make a gradient ramp!
Notes + reference source in alt text!
4/10
I'm doing this in photoshop but this same workflow can be replicated just about anywhere! Programs == only tools!
Other than xnormal... I'll never leave you xnormal!
More detailed notes in Alt text!
3/10
Other than xnormal... I'll never leave you xnormal!
More detailed notes in Alt text!
3/10
January 15, 2025 at 2:15 PM
I'm doing this in photoshop but this same workflow can be replicated just about anywhere! Programs == only tools!
Other than xnormal... I'll never leave you xnormal!
More detailed notes in Alt text!
3/10
Other than xnormal... I'll never leave you xnormal!
More detailed notes in Alt text!
3/10
Bakes!!!
Doesn't matter how you get there but these are the basic maps you'll need. Normalmap, occlusion, top to bottom gradient, and curvature.
I personally love xnormal.net
it's free and relatively easy to use.
2/10
Doesn't matter how you get there but these are the basic maps you'll need. Normalmap, occlusion, top to bottom gradient, and curvature.
I personally love xnormal.net
it's free and relatively easy to use.
2/10
January 15, 2025 at 2:15 PM
Bakes!!!
Doesn't matter how you get there but these are the basic maps you'll need. Normalmap, occlusion, top to bottom gradient, and curvature.
I personally love xnormal.net
it's free and relatively easy to use.
2/10
Doesn't matter how you get there but these are the basic maps you'll need. Normalmap, occlusion, top to bottom gradient, and curvature.
I personally love xnormal.net
it's free and relatively easy to use.
2/10
Monday morning... 😴
But the low poly and the bakes are done for the chef outfit! Time to paint.
But the low poly and the bakes are done for the chef outfit! Time to paint.
January 13, 2025 at 4:13 PM
Monday morning... 😴
But the low poly and the bakes are done for the chef outfit! Time to paint.
But the low poly and the bakes are done for the chef outfit! Time to paint.
New "equip" animation for the starfish parasite. Still wip but I think the idea is there.
January 10, 2025 at 9:41 PM
New "equip" animation for the starfish parasite. Still wip but I think the idea is there.
Imp chef! Older sculpt that I wanted to touch up and get in game.
January 9, 2025 at 3:40 PM
Imp chef! Older sculpt that I wanted to touch up and get in game.
I mean, that's a very reasonable price for the premium plus poob package.
January 7, 2025 at 1:51 PM
I mean, that's a very reasonable price for the premium plus poob package.
yeah i mean liek sometimes ya know?
January 6, 2025 at 1:14 AM
yeah i mean liek sometimes ya know?
Got the bakes done. Got freshly brewed coffee. Time to paint textures.
January 2, 2025 at 2:06 PM
Got the bakes done. Got freshly brewed coffee. Time to paint textures.