slaen
@feigndev.bsky.social
NSFW artist and game developer. Currently making Feign an open world fantasy crpg for adults.
www.patreon.com/slaen
Expect bugs, jank, and placeholder assets! I'm a solo indie dev and things take time but I'm moving as fast as I can.
www.patreon.com/slaen
Expect bugs, jank, and placeholder assets! I'm a solo indie dev and things take time but I'm moving as fast as I can.
But on the other end of the spectrum if you did want to get super into the texture painting + 3d stuff there's styles like Wayfinder www.artstation.com/artwork/lDdNAz
Which is then a whole rabbit hole of sculpting, retopology, baking, and materials. And it's a really fun art style to work in.
Which is then a whole rabbit hole of sculpting, retopology, baking, and materials. And it's a really fun art style to work in.
Wayfinder - Props , Oleksandr Bohdan
Wayfinder - Props
As a part of the DragonFly team, I worked on awesome props for the Wayfinder.
My task was to create retop, uv and bake some props
Studio: https://www.artstation.com/lapalex
Lead: htt...
www.artstation.com
November 6, 2025 at 2:59 PM
But on the other end of the spectrum if you did want to get super into the texture painting + 3d stuff there's styles like Wayfinder www.artstation.com/artwork/lDdNAz
Which is then a whole rabbit hole of sculpting, retopology, baking, and materials. And it's a really fun art style to work in.
Which is then a whole rabbit hole of sculpting, retopology, baking, and materials. And it's a really fun art style to work in.
This sounds like a really cool project!
I think it depends on the style you want to work in -texture painting might not be necessary
Something like MakeRoom store.steampowered.com/app/2212670/...
uses simple models with vertex colors instead of textures
docs.blender.org/manual/en/2....
I think it depends on the style you want to work in -texture painting might not be necessary
Something like MakeRoom store.steampowered.com/app/2212670/...
uses simple models with vertex colors instead of textures
docs.blender.org/manual/en/2....
Introduction — Blender Manual
docs.blender.org
November 6, 2025 at 2:59 PM
This sounds like a really cool project!
I think it depends on the style you want to work in -texture painting might not be necessary
Something like MakeRoom store.steampowered.com/app/2212670/...
uses simple models with vertex colors instead of textures
docs.blender.org/manual/en/2....
I think it depends on the style you want to work in -texture painting might not be necessary
Something like MakeRoom store.steampowered.com/app/2212670/...
uses simple models with vertex colors instead of textures
docs.blender.org/manual/en/2....
Not sure what level of material control there is in VrChat? I think that's all in Unity? Here's the math and nodes from inside of Unreal which should mostly carry over.
And Ben Cloward has a bunch of great resources
www.youtube.com/watch?v=IFyZ...
www.youtube.com/watch?v=q62C...
Hope that helps!
And Ben Cloward has a bunch of great resources
www.youtube.com/watch?v=IFyZ...
www.youtube.com/watch?v=q62C...
Hope that helps!
November 4, 2025 at 3:02 PM
Not sure what level of material control there is in VrChat? I think that's all in Unity? Here's the math and nodes from inside of Unreal which should mostly carry over.
And Ben Cloward has a bunch of great resources
www.youtube.com/watch?v=IFyZ...
www.youtube.com/watch?v=q62C...
Hope that helps!
And Ben Cloward has a bunch of great resources
www.youtube.com/watch?v=IFyZ...
www.youtube.com/watch?v=q62C...
Hope that helps!
The old stuff is mostly for max or maya - but all of the fundamentals will transfer to Blender.
And if you're going for a more stylized texturing look I can write some stuff like this up if you want - bsky.app/profile/feig...
Hope that helps! ✌️
And if you're going for a more stylized texturing look I can write some stuff like this up if you want - bsky.app/profile/feig...
Hope that helps! ✌️
February 25, 2025 at 10:24 PM
The old stuff is mostly for max or maya - but all of the fundamentals will transfer to Blender.
And if you're going for a more stylized texturing look I can write some stuff like this up if you want - bsky.app/profile/feig...
Hope that helps! ✌️
And if you're going for a more stylized texturing look I can write some stuff like this up if you want - bsky.app/profile/feig...
Hope that helps! ✌️
Rigging - I'm not super great with but I use stuff from this dude www.jeremyernst.com/devblog/cate...
and he's got some digital tutors stuff www.pluralsight.com/authors/jere...
or a decent alternative is stuff like www.3dmotive.com/courses/cate...
and he's got some digital tutors stuff www.pluralsight.com/authors/jere...
or a decent alternative is stuff like www.3dmotive.com/courses/cate...
Tutorial — Development Blog — Jeremy Ernst
www.jeremyernst.com
February 25, 2025 at 10:24 PM
Rigging - I'm not super great with but I use stuff from this dude www.jeremyernst.com/devblog/cate...
and he's got some digital tutors stuff www.pluralsight.com/authors/jere...
or a decent alternative is stuff like www.3dmotive.com/courses/cate...
and he's got some digital tutors stuff www.pluralsight.com/authors/jere...
or a decent alternative is stuff like www.3dmotive.com/courses/cate...
👋 A lot of it depends on where you're starting and where you want to end up - I'm assuming games since you mentioned low poly stuff?
A good starting point if you don't mind digging is wiki.polycount.com/wiki/Polycount
The downside is there's a lot of old 404'd links there 😭
A good starting point if you don't mind digging is wiki.polycount.com/wiki/Polycount
The downside is there's a lot of old 404'd links there 😭
polycount
wiki.polycount.com
February 25, 2025 at 10:24 PM
👋 A lot of it depends on where you're starting and where you want to end up - I'm assuming games since you mentioned low poly stuff?
A good starting point if you don't mind digging is wiki.polycount.com/wiki/Polycount
The downside is there's a lot of old 404'd links there 😭
A good starting point if you don't mind digging is wiki.polycount.com/wiki/Polycount
The downside is there's a lot of old 404'd links there 😭
Oh, completely forgot to mention -- this is super heavily inspired by some of the amazing work from @missdomme.bsky.social !!!
And eventually I'll try to tackle one of the full suit transformations!
And eventually I'll try to tackle one of the full suit transformations!
February 17, 2025 at 5:06 PM
Oh, completely forgot to mention -- this is super heavily inspired by some of the amazing work from @missdomme.bsky.social !!!
And eventually I'll try to tackle one of the full suit transformations!
And eventually I'll try to tackle one of the full suit transformations!
Oh and the fog sheets - I'm using because they're cheap and easy to use.
But depending on your performance reqs you can also use volumetrics and @vuthric.bsky.social is the master when it comes to those!
asher.gg/create-fast-...
But depending on your performance reqs you can also use volumetrics and @vuthric.bsky.social is the master when it comes to those!
asher.gg/create-fast-...
Create nice and feasible volumetric cloud in Unreal Engine 4 | UE4之制作高端霸气的干冰体积雾
Summary 『知乎中文版点这里』 Volumetric Fog small demos 体积雾小demo下载Download Making beautiful and feasible volumetric effects has been a trending topic for game development. Inspired by the Gears 5 tech talk and ...
asher.gg
February 5, 2025 at 1:59 PM
Oh and the fog sheets - I'm using because they're cheap and easy to use.
But depending on your performance reqs you can also use volumetrics and @vuthric.bsky.social is the master when it comes to those!
asher.gg/create-fast-...
But depending on your performance reqs you can also use volumetrics and @vuthric.bsky.social is the master when it comes to those!
asher.gg/create-fast-...
Oh, I also forgot to mention - I'm using exponential height fog and some exposure tweaks in my post process!
And this guys stuff helped me a ton with lighting:
www.artstation.com/artwork/eJqbEY
He's got a ton of videos to dig through.
And this guys stuff helped me a ton with lighting:
www.artstation.com/artwork/eJqbEY
He's got a ton of videos to dig through.
Lighting in Unreal Engine for Beginners, William Faucher
This tutorial is for the beginners out there. Lighting is tricky. It's not always the most obvious thing to get right, and Lighting in Unreal poses its own share of challenges on top of that. That's w...
www.artstation.com
February 5, 2025 at 1:55 PM
Oh, I also forgot to mention - I'm using exponential height fog and some exposure tweaks in my post process!
And this guys stuff helped me a ton with lighting:
www.artstation.com/artwork/eJqbEY
He's got a ton of videos to dig through.
And this guys stuff helped me a ton with lighting:
www.artstation.com/artwork/eJqbEY
He's got a ton of videos to dig through.
Honestly I'm pretty terrible at lighting so take any advice from me with a grain of salt.
But (in UE5) -
Skylight with realtime capture
Lots of smaller lights and only a few key lights cast shadows
Fogsheets there's some in engine/content/
reference www.artstation.com/artwork/zD8OQZ
trial+error😅
But (in UE5) -
Skylight with realtime capture
Lots of smaller lights and only a few key lights cast shadows
Fogsheets there's some in engine/content/
reference www.artstation.com/artwork/zD8OQZ
trial+error😅
February 4, 2025 at 9:03 PM
Honestly I'm pretty terrible at lighting so take any advice from me with a grain of salt.
But (in UE5) -
Skylight with realtime capture
Lots of smaller lights and only a few key lights cast shadows
Fogsheets there's some in engine/content/
reference www.artstation.com/artwork/zD8OQZ
trial+error😅
But (in UE5) -
Skylight with realtime capture
Lots of smaller lights and only a few key lights cast shadows
Fogsheets there's some in engine/content/
reference www.artstation.com/artwork/zD8OQZ
trial+error😅
Relate so hard to this and agree with what Mr. Hands is saying!
But I wanted to quickly add - the shame over a lack of progress is so tricky and can spiral quickly! It's good to remember that not every day has to be super productive. Some days can be for recharging your creative battery.
But I wanted to quickly add - the shame over a lack of progress is so tricky and can spiral quickly! It's good to remember that not every day has to be super productive. Some days can be for recharging your creative battery.
January 22, 2025 at 7:27 PM
Relate so hard to this and agree with what Mr. Hands is saying!
But I wanted to quickly add - the shame over a lack of progress is so tricky and can spiral quickly! It's good to remember that not every day has to be super productive. Some days can be for recharging your creative battery.
But I wanted to quickly add - the shame over a lack of progress is so tricky and can spiral quickly! It's good to remember that not every day has to be super productive. Some days can be for recharging your creative battery.
Oh man, awesome progress on those hit reactions!
January 22, 2025 at 2:39 PM
Oh man, awesome progress on those hit reactions!
Thanks! I still have so much to do on it. Pretty much everything needs to be optimized and that idle animation 😅 really need to fix that up. Oh, and the UI is abysmal right now. But it works.
January 20, 2025 at 2:12 PM
Thanks! I still have so much to do on it. Pretty much everything needs to be optimized and that idle animation 😅 really need to fix that up. Oh, and the UI is abysmal right now. But it works.
Yup, whatever the player wants really. The body types ride the same rig so going from curvy to swole is a slider adjustment. Anatomy pieces I just swap out meshes.
I attached a super compressed and quick video of the character editor just to give a better idea. Everything still needs polish 😅
I attached a super compressed and quick video of the character editor just to give a better idea. Everything still needs polish 😅
January 19, 2025 at 1:55 AM
Yup, whatever the player wants really. The body types ride the same rig so going from curvy to swole is a slider adjustment. Anatomy pieces I just swap out meshes.
I attached a super compressed and quick video of the character editor just to give a better idea. Everything still needs polish 😅
I attached a super compressed and quick video of the character editor just to give a better idea. Everything still needs polish 😅
Nine Inch Nails - Full concert (Live from Woodstock '94)
YouTube video by Woodstock 94 20th
www.youtube.com
January 17, 2025 at 3:48 PM