Félix chevrel
felixchevrel.bsky.social
Félix chevrel
@felixchevrel.bsky.social
he/him

Game designer and gameplay programmer freelance. On my free time, I work on various personal projects.

Patreon : https://tinyurl.com/3vzu7stw
Project claytuber, part 1 :

I had a lot of fun with Judero, which made me want to try using claynimation for some stuff. Long term, I'm considering using it for in game assets, but since this doesn't fit Transhumance so far, I'll try to make a vtuber avatar with this. Whish me luck.
November 10, 2025 at 10:39 PM
Blockout of the third level moving smoothly. I completed most of the lower area layout, now I need to adjust it depending on puzzles
November 10, 2025 at 3:22 PM
The new dragonfly was successfully imported into the engine.

I made sure she stick on your hat like some sort of parrot. I like how it end up looking.

#gamedev
November 4, 2025 at 9:09 PM
Animation of the dragonfly when it sit still has been made
November 3, 2025 at 9:23 PM
A rework of the Dragonfly for Transhumance. I tried to do something much closer to actual dragonfly, and a bit like a Griffinfly.

#gamedev
November 1, 2025 at 10:07 PM
NPC for a jam game I'm working on
October 6, 2025 at 10:47 PM
An update on the physic system for transhumance, splitting the movement into two during the frame, so physic movements & innertialess movements don't mess up each others
October 1, 2025 at 3:54 PM
I'm doing the fear & fantasy game jam, and here's a little tool that I am proud off
September 12, 2025 at 8:19 PM
#swordtember day 2 : fallen hero

I made a sword that start holly and then get corrupted.
September 2, 2025 at 12:52 PM
#swordtember day 1 : champion.

I wanted to make a sword that banish the darkness, so it has candles next to it.
September 1, 2025 at 4:51 PM
A friend gave me a bunch of feedbacks recently, so I've been working on implementing them.

So far, in addition to precise tweeks (like how far you can grab an object), I've put additional info on the UI, and started creating a level menu, with a save system.

still a lot to work on.
August 26, 2025 at 5:19 PM
Some horror themed image I did as warm up for an incoming game jam.
August 24, 2025 at 1:23 PM
I did some experiment with Godot materials to see if I could get textured shadow... I think it worked well. (I also tried to test a "Mononoke" style with unmoving textures for the materials, but It'll probably require more work)
August 22, 2025 at 12:07 AM
Made some skin propositions for the shoomples.
August 15, 2025 at 1:16 PM
Here he is, with a fish, on a sunny rock. He loved going outside even if he was sick, and fish was his favorite type of foods.
August 10, 2025 at 5:22 PM
Progress on Babybel's animation. I tried to be as lifelike as possible.

I miss him so much
August 10, 2025 at 1:05 PM
In hommage of my late cat Babybel, I did a 3D model of him. Here is him laying in one of his favorite pose.
August 9, 2025 at 1:26 PM
My cat is dead today. It was fast, and while I knew his heart problems would come back one way or another, I wasn't expecting it to be today of all day.

It's always "soon" in the future, never today.

Farewell babybel, I already miss you so fucking much.
August 3, 2025 at 10:37 PM
We are approaching the realization of this concept...
July 31, 2025 at 10:11 PM
I love making ugly diagrames to illustrate my concept

#gamedev #gmtkgamejam #gamejam #gmtk
July 30, 2025 at 11:19 PM
Decomposing images is fun...
July 27, 2025 at 4:08 PM
I say this, but I still need to make it better

#screenshotsaturday #gamedev #godotengine
July 26, 2025 at 5:33 PM
A longer, more in depth video about this update is in the making, and will be released alongside the public build.

In the meantime, here a little gameplay preview, showing the new movement & herding, and segments of the second level.
July 9, 2025 at 11:42 PM
The early release of version 0.2.0 of Transhumance is accessible on my patreon.

Inside :
- update of the main character's movement
- improved herding
- Streamlining of core mechanics
- a whole new level, with new enemies, secrets and challenges.

#gamedev

www.patreon.com/posts/early-...
July 9, 2025 at 10:46 PM
I made a little icon for the build
July 9, 2025 at 6:01 PM