Félix chevrel
@felixchevrel.bsky.social
he/him
Game designer and gameplay programmer freelance. On my free time, I work on various personal projects.
Patreon : https://tinyurl.com/3vzu7stw
Game designer and gameplay programmer freelance. On my free time, I work on various personal projects.
Patreon : https://tinyurl.com/3vzu7stw
Project claytuber, part 1 :
I had a lot of fun with Judero, which made me want to try using claynimation for some stuff. Long term, I'm considering using it for in game assets, but since this doesn't fit Transhumance so far, I'll try to make a vtuber avatar with this. Whish me luck.
I had a lot of fun with Judero, which made me want to try using claynimation for some stuff. Long term, I'm considering using it for in game assets, but since this doesn't fit Transhumance so far, I'll try to make a vtuber avatar with this. Whish me luck.
November 10, 2025 at 10:39 PM
Project claytuber, part 1 :
I had a lot of fun with Judero, which made me want to try using claynimation for some stuff. Long term, I'm considering using it for in game assets, but since this doesn't fit Transhumance so far, I'll try to make a vtuber avatar with this. Whish me luck.
I had a lot of fun with Judero, which made me want to try using claynimation for some stuff. Long term, I'm considering using it for in game assets, but since this doesn't fit Transhumance so far, I'll try to make a vtuber avatar with this. Whish me luck.
The new dragonfly was successfully imported into the engine.
I made sure she stick on your hat like some sort of parrot. I like how it end up looking.
#gamedev
I made sure she stick on your hat like some sort of parrot. I like how it end up looking.
#gamedev
November 4, 2025 at 9:09 PM
The new dragonfly was successfully imported into the engine.
I made sure she stick on your hat like some sort of parrot. I like how it end up looking.
#gamedev
I made sure she stick on your hat like some sort of parrot. I like how it end up looking.
#gamedev
Animation of the dragonfly when it sit still has been made
November 3, 2025 at 9:23 PM
Animation of the dragonfly when it sit still has been made
A rework of the Dragonfly for Transhumance. I tried to do something much closer to actual dragonfly, and a bit like a Griffinfly.
#gamedev
#gamedev
November 1, 2025 at 10:07 PM
A rework of the Dragonfly for Transhumance. I tried to do something much closer to actual dragonfly, and a bit like a Griffinfly.
#gamedev
#gamedev
An update on the physic system for transhumance, splitting the movement into two during the frame, so physic movements & innertialess movements don't mess up each others
October 1, 2025 at 3:54 PM
An update on the physic system for transhumance, splitting the movement into two during the frame, so physic movements & innertialess movements don't mess up each others
I'm doing the fear & fantasy game jam, and here's a little tool that I am proud off
September 12, 2025 at 8:19 PM
I'm doing the fear & fantasy game jam, and here's a little tool that I am proud off
September 2, 2025 at 12:52 PM
#swordtember day 1 : champion.
I wanted to make a sword that banish the darkness, so it has candles next to it.
I wanted to make a sword that banish the darkness, so it has candles next to it.
September 1, 2025 at 4:51 PM
#swordtember day 1 : champion.
I wanted to make a sword that banish the darkness, so it has candles next to it.
I wanted to make a sword that banish the darkness, so it has candles next to it.
I did some experiment with Godot materials to see if I could get textured shadow... I think it worked well. (I also tried to test a "Mononoke" style with unmoving textures for the materials, but It'll probably require more work)
August 22, 2025 at 12:07 AM
I did some experiment with Godot materials to see if I could get textured shadow... I think it worked well. (I also tried to test a "Mononoke" style with unmoving textures for the materials, but It'll probably require more work)
Here he is, with a fish, on a sunny rock. He loved going outside even if he was sick, and fish was his favorite type of foods.
August 10, 2025 at 5:22 PM
Here he is, with a fish, on a sunny rock. He loved going outside even if he was sick, and fish was his favorite type of foods.
Progress on Babybel's animation. I tried to be as lifelike as possible.
I miss him so much
I miss him so much
August 10, 2025 at 1:05 PM
Progress on Babybel's animation. I tried to be as lifelike as possible.
I miss him so much
I miss him so much
We are approaching the realization of this concept...
July 31, 2025 at 10:11 PM
We are approaching the realization of this concept...
A longer, more in depth video about this update is in the making, and will be released alongside the public build.
In the meantime, here a little gameplay preview, showing the new movement & herding, and segments of the second level.
In the meantime, here a little gameplay preview, showing the new movement & herding, and segments of the second level.
July 9, 2025 at 11:42 PM
A longer, more in depth video about this update is in the making, and will be released alongside the public build.
In the meantime, here a little gameplay preview, showing the new movement & herding, and segments of the second level.
In the meantime, here a little gameplay preview, showing the new movement & herding, and segments of the second level.