Just found a working way to turn my basic glyphs into 2 and 4 stroke compound glyphs.
Just found a working way to turn my basic glyphs into 2 and 4 stroke compound glyphs.
The issue I have is with the role it serves in gameplay - I want it to be an option that’s equal in weight to avoiding threats or bailing, and only occasionally necessary. (ex: bosses)
But I don’t want it to be a stealth game either. :/
The issue I have is with the role it serves in gameplay - I want it to be an option that’s equal in weight to avoiding threats or bailing, and only occasionally necessary. (ex: bosses)
But I don’t want it to be a stealth game either. :/
I think it’d be pretty easy to set up since I can extract a triangulation from the voronoi graph i’m using.
I think it’d be pretty easy to set up since I can extract a triangulation from the voronoi graph i’m using.
Should have a prototype done in a couple days if it goes well.
Should have a prototype done in a couple days if it goes well.
Full pipeline is:
SDF tree -> sampler -> pointcloud editor -> geometry builder
It’s going to need a bit of tweaking to really sell the “floating island” look, but we’re making progress.
Full pipeline is:
SDF tree -> sampler -> pointcloud editor -> geometry builder
It’s going to need a bit of tweaking to really sell the “floating island” look, but we’re making progress.
I heard bluesky is better for art things, so we’ll see how it goes.
I heard bluesky is better for art things, so we’ll see how it goes.