Fetlach
fetlach.bsky.social
Fetlach
@fetlach.bsky.social
Fetlach
In other words, I want the dungeon-crawl part of the game to be:
- less “go ahead, kill everything you can xD”
- less “you can try, I guess”
- more “violence has opportunity cost”

I like the approach signalis took, but want it to not be a constant hassle to manage.
November 17, 2024 at 1:47 AM