Stanislav B
feveray.bsky.social
Stanislav B
@feveray.bsky.social
3D Environment Artist; open for opportunities ; http://artstation.com/bored-barista
Extra geometry is pretty cheap novadays, and for stylized texture blending you can get away with less geometry.
Right now walls looks like that. Some areas where you want smoother blends and more control you go for higher poly count
February 6, 2025 at 10:07 PM
I am cooking something...
baked light workflow can be so satisfying
everything you see here is most likely temporary, i'm still in research phase
#gamedev #UE5 #stylized
February 6, 2025 at 9:41 PM
i love how it looks in UE already! i disabled lumen for this project to go fully static baked lighting, will see if i regret this
#gamedev #unrealengine
February 1, 2025 at 11:12 PM
January 28, 2025 at 9:17 PM
this stylized vibrant roof tiles i made in substanse designer for project i hope i'll finish this year (maybe) 🤎
January 28, 2025 at 9:17 PM