filoppi.bsky.social
@filoppi.bsky.social
Programmer @ Remedy
HDR enthusiast
3/3
-If old games didn't have binaural/spatial/3D audio, should I set them to 7.1 and then expect Sonic to extract and reproduce directional information on 2.1?

Microsoft could do a much better job at explaining what Sonic actually does and what games support it.
November 26, 2025 at 7:32 PM
2/3 Like:
-Does the "Virtual Surround" setting mean that the game will do fake surround on 2.1 or optimizes for your headphones to do that externally?
-Need to restart to apply changes?
-What if the mode I selected is not supported?
-Is Dolby Atmos/Sonic supported/engaged?
November 26, 2025 at 7:31 PM
4/4 We are in a situation where both of the biggest game engines in the world, UE & Unity, or OSes like Windows, use improper encoding/decoding for SDR content, causing irreparable, long-lasting damage

I'm praying for the day the industry will start taking colors seriously!
November 12, 2025 at 11:31 PM
3/4 Devs think they can handle color science through AI, without experts
Reality is that it's highly unreliable on that; it's not any better than a non-expert human
Not even reading color standards papers will save you, given these are often not followed by display manufacturers
November 12, 2025 at 11:31 PM
2/4 Jump to 2025: AI is still spreading & justifying these practices, due the code bases it's trained on.
I just got this response from it

Calculating luminance from gamma space as BT.601 is not a good approx of doing it in linear BT.709. Math proves it. FXAA had this error too!
November 12, 2025 at 11:31 PM
November 5, 2025 at 6:05 AM
November 5, 2025 at 6:04 AM
I'm sure some of the cinematics artists behind these noticed, but couldn't figure out what was wrong. Sad to know their work was not shown as it was meant!

Games I know are affected (all fixed by Luma mods):
- Starfield
- Burnout Paradise Remastered
- Mafia III
- Just Cause 3
- Lego City Undercover
November 2, 2025 at 5:22 AM
2/3 How do I know they were wrong?
3 ways to tell
-Color graph goes out of range
-Luminance goes below 0 after decode (also due to full/limited range mismatch)
-Bink info tools
-Game is made after ~2004,BT601 wasn't a thing anymore
-Looking with my eyes

Red and green in particular appear different!
November 2, 2025 at 5:17 AM
I had linked the wrong download link 😥:
github.com/Filoppi/Luma...
github.com
October 31, 2025 at 3:48 PM
October 31, 2025 at 4:49 AM
Video here: www.youtube.com/watch?v=vXjA... (it's not HDR yet, youtube is slow to process it)
Thumper SDR vs HDR (Luma HDR) Comparison
YouTube video by TheHuntRider
www.youtube.com
October 31, 2025 at 4:46 AM
There's many things I don't like about youtube. But unfortunately it's a lost fight. They won and there's nothing we could ever do.
October 29, 2025 at 6:02 PM
4/3
Original vs IGN version
I don't know what kind of color space mismatch or xyY chroma loss could have happened, but I'm sure it's possible to avoid this.
October 29, 2025 at 5:53 PM
Yeah I do the same too, but for some reason youtube keeps pushing IGN re-uploads as first result when you search for a game... Sometimes it's genuinely hard to find the original.
October 29, 2025 at 5:44 PM
3/3
It's kinda funny that almost everybody in game dev thinks that HDR is a mess and non standardized, while this proves the sad reality: SDR is even less standardized and easier to mess up than HDR.

More pics here.
October 29, 2025 at 5:34 PM
2/3
Reds and greens are shifted by a good 5% (0-255)
The monster above goes from emitting a threatening red to a more friendly orange. Not to mention the added banding

I'm no editing expert, but why is the biggest game news outlet in the world unable to re-encode without a quality and color loss?
October 29, 2025 at 5:32 PM
Yes!
October 28, 2025 at 2:29 PM