Finding Fortune
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findingfortune.bsky.social
Finding Fortune
@findingfortune.bsky.social
We'll all find Fortune's Favor. Writing a next-gen voxel game engine in OpenGL, C++.
youtube.com/@Finding_Fortune
Added foliage back in and did some biome blending experiments
#voxels #gamedev
June 8, 2025 at 4:09 AM
Cleaned up my shadows, fixed some tree generation issues...... Looking good!
#voxels #gamedev
June 4, 2025 at 5:24 PM
1000 entity collisions at once at 400 FPS is pretty nice
#gamedev #voxels
April 12, 2025 at 9:47 PM
The start of entities - collisions and gravity so far. Pathfinding and textures next
#voxels #gamedev
April 11, 2025 at 8:26 PM
The basic survival mode is done! The hotbar and inventory is functional in creative and survival mode.

I've also made a start menu so we can start working on world saves. Caves are also in progress - it's tough making them generate fast in such a large world!
#voxels #gamedev
December 27, 2024 at 9:53 PM
Just to give perspective - I'm rendering 100,000 blocks in all directions around the player here at 160 FPS on my GTX 1070, about ~9 year old GPU (so the world is 200,000 blocks in diameter). About equal to a render distance of ~6,000 in Minecraft in all directions
December 12, 2024 at 9:58 PM
BIG update on the LOD! Trees, houses, biomes all work with the LOD as you fly around! This is a 65,000 block long world, at about 200 FPS on my GTX 1070
#voxels #gamedev
December 11, 2024 at 4:01 AM
The fog now absorbs light from the sun!
#indiedev #gamedev #voxels
November 20, 2024 at 4:44 PM
Raymarching some clouds! Real time rendered ~
#indiedev #gamedev #indieGameDev #voxels
November 20, 2024 at 1:01 AM
Looking into ways to make the LOD still work when moving, then we can move onto entities
#indiedev #gamedev #indieGameDev #voxels
November 19, 2024 at 12:50 AM
If you work on a voxel game/engine @ me - I want to follow you!
November 17, 2024 at 7:26 PM
November 17, 2024 at 7:21 PM
Wow been a while since I posted. Here is a new LOD system for my voxel game I've been cooking up - allows SUPER FAR render distances
November 17, 2024 at 5:22 PM
Working on a new sky ~
February 2, 2024 at 5:55 AM
New terrain system, been working on having realistic terrain using a mix of various heightmaps and splines applied to those heightmaps
December 13, 2023 at 12:14 AM
One of these is not like the other ~
December 6, 2023 at 1:56 AM
The flowers also glow a bit
November 23, 2023 at 5:08 AM
I Fixed a whole bunch of (multi-threading related mostly) crashing issues and the game is now pretty stable. Its nice not randomly crashing. Started working on having biome-specific plants, just a few for now. Going to be working on terrain shaping more next couple days
November 23, 2023 at 4:36 AM
Hey hey! 1st post o.o I'm making a Minecraft Clone, here is a teaser ~ Still very WIP, but I've been working on it a lot the past few months and making lots of progress. Hoping to make it a completed game some day
November 15, 2023 at 10:51 PM