Finding Fortune
banner
findingfortune.bsky.social
Finding Fortune
@findingfortune.bsky.social
We'll all find Fortune's Favor. Writing a next-gen voxel game engine in OpenGL, C++.
youtube.com/@Finding_Fortune
Yeah there is a lot of good research around octrees. I saw the scenes Refuge Studios is tracing and the results speak for themselves, awesome work! I just implemented an Octree in my engine and I'm already happy with results, it will be fun to try to trace shadows and point lights myself soon!
December 30, 2024 at 8:18 PM
Or is the Octree purely for spatial partitioning
December 29, 2024 at 6:16 PM
This is pretty cool work! I'm interested in the choice here of an Octree over a BVH or other data structure. Are you using LOD with this?
December 29, 2024 at 6:16 PM
I'm curious what game design elements you think make the best open world sandbox games. Or if you play them, what separates the best sandbox games from the rest
December 28, 2024 at 8:32 AM
In my experience, game engine devs equally struggle with keeping their engine/game to scope haha. Lots of performance rewrites, rewrites for different graphics APIs or frameworks or languages or algorithms, rewrites sometimes just because. Soon enough 3 years passed and all you've done is rewrite!
December 28, 2024 at 8:19 AM
No bullying pill guy! Hah nice work, what kind of game will this be?
December 28, 2024 at 8:15 AM
It's interesting as a voxel programmer - most people in this space write their own engines since open world voxel sandboxes are sparsely supported in engines like Unity. So most people accidentally fall into the "engine dev community" despite wanting to make the next Minecraft at the start...
December 28, 2024 at 8:04 AM
90% of game engine devs I know quit after a couple years or give up on making games and just do renderers. Maybe more, I'm not sure I can confidently say even 10% go to market
December 28, 2024 at 7:01 AM
Sometimes I feel like motivation is the biggest factor in project outcome/success, in which case I guess there is definitely some luck involved haha
December 28, 2024 at 6:56 AM
A substantial amount of people in the low level game engine dev community have a serious problem committing to their engine without massive rewrites every 6 months. Its so bad I feel like at least half the people I see quit do it for this reason
December 28, 2024 at 6:55 AM
Ah I love tiny voxels, this is looking georgeous! Nice to see another voxel engine dev, they are hard to find haha.

How are you finding Bevy? I've heard good things about it but never tried it
December 28, 2024 at 6:46 AM
Ah my mistake, both have very good artwork though 😆
December 28, 2024 at 1:20 AM
This is my favorite part of video game development, indie devs can and regularly do compete with big studios! Its amazing knowing your work has that much potential
December 28, 2024 at 1:18 AM
I wasn't sure if I wanted DRM in my game, but after seeing Palworld doing so well with none at all, I think it might be a good idea
December 28, 2024 at 1:15 AM
For a second the title screen on the left made me think of the Pokemon game's title screens with the two legendaries facing off haha
December 28, 2024 at 1:12 AM
Two hours is a long time, but not too bad. I might need to try that out sometime I never considered doing that haha
December 28, 2024 at 1:04 AM
Wow thats definitely a neat take on Minecraft UI, I actually really like that on the top half haha
December 28, 2024 at 1:03 AM
Custom font? Thats looks really fancy!
December 28, 2024 at 1:00 AM