Patrick Exner / 🔥 Lizard 🦎 🔜 GodotFest
banner
flamelizard.bsky.social
Patrick Exner / 🔥 Lizard 🦎 🔜 GodotFest
@flamelizard.bsky.social
he/him
🇩🇪 Game Development sciences student
Tech Art and GDExtension maintainer of the FOSS Godot Game Engine
Documenting the GDExtension system
Editor for Nintendo-Online.de
Tech Artist /Consultant Freelancer
#GodotFest has been an absolutely amazing experience! Meeting so many cool people (again) to talk gamedev was really inspiring.
I hope I was able to convey the general workflow with integrating external libraries into GDExtensions in my workshop.
Safe travels back home everyone! 🙌🏻
November 13, 2025 at 9:47 AM
I participated in a local game jam just before going to #GodotFest
Our team implemented a 3D multiplayer arcade racer in 2 days of time. Learned lots again about how to do more custom UI with TextureButtons for the main menu.

flamelizard.itch.io/speedturtle2
November 10, 2025 at 12:49 PM
I will be running around #devcom and gamescom this week. Come say hi if you see me 🙌🏻
#godot
August 18, 2025 at 7:34 AM
Busy with study projects but learning some sculpting and retopology in Blender on the side. Here's a bone (I didn't use any references so that's why it looks not very natural).
I used Retopoflow for retopology and I really loved how quickly and comparatively easy it was to get into.
June 9, 2025 at 4:02 PM
GodotCamp Welcoming in Karlsruhe
#godot #godotengine
May 24, 2025 at 8:28 AM
Unfortunately I can’t due to licensing with the university 😅 but here’s the text passage:
May 23, 2025 at 11:19 PM
Godot sighting at Local Usergroup Meetup in Karlsruhe.
#godotengine #godot
May 23, 2025 at 10:42 PM
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++
paddy-exe.github.io/posts/how-to...
February 16, 2025 at 2:40 AM
We even had a great artwork for the main menu. (Painted by Miriam in our group)
November 19, 2024 at 8:32 AM
Here’s an overview of all the animals in the level we designed. They were painted by our incredible art team.
November 19, 2024 at 8:32 AM
It was pretty cool that we had @chrisbratt.bsky.social introduce the Franken Game Jam theme.
November 19, 2024 at 8:32 AM
I wanted to share some insight into the Franken GameJam project I participated on last weekend.
We created a group from the same semester and were able to get together with 9 people. 2 of these have never participated in a jam before.
The theme was „End where you started“.
🧵⬇️

#godotengine
November 19, 2024 at 8:32 AM
It’s jamming time

Scope is set way too high but we are just making the best of it 😅

#godotengine
#frankengamejam2024
November 16, 2024 at 4:45 PM
The Godot icon has taken over the entrance door to the Game Innovation lab of my masters university 👀

Also, it found some companions.
#godot #godotengine
November 12, 2024 at 9:23 PM
Thanks to tetrapod00 on GitHub the Realtime-Caustics effect repo was updated to Godot 4.3+

github.com/paddy-exe/Go...

#GodotEngine #Godot #VFX
October 27, 2024 at 12:09 AM
Looking forward to GodotCon tomorrow. If you see me wearing the cap in the picture, hit me up for a chat👍🏻 I will mostly be around the Workshop area with a volunteer T-Shirt.
#Godot #GodotEngine
October 11, 2024 at 9:33 PM
Hello there 👋🏻

github.com/godotengine/...
January 14, 2024 at 3:20 PM