Fortuna TTRPG
fortunad12.bsky.social
Fortuna TTRPG
@fortunad12.bsky.social
A new tabletop role-playing game, flexible bonuses stacked against a D12 roll-under system, multiple genres and settings coming up.
All you will need aside from this book is a group of friends and a selection of 8- and 12-sided dice, as well as something to write on and with as things progress. All of these, apart from the friends, can be replaced with various computer software, apps and the like as preferred.
#TTRPGs
December 18, 2025 at 6:31 PM
The full version of the rules also adds in a bunch more character options, including artificial constructs, undead and incorporeal fae creatures, and more to come.
December 17, 2025 at 11:27 PM
Like adding lots of different modifiers to your dice rolls, stacking up a whole array of bonuses and penalties until every increase in skill and ability is negated by an increase in difficulty?
This week, it's time to work on the advanced equipment crafting mechanics.
December 16, 2025 at 10:28 PM
One of the features of the full Fortuna rulebook that didn't make it into the abridged Starter Set (on sale soon) are your Profession Ranks, titles and acknowledgements of your character's achievements as they progress and learn.
December 14, 2025 at 8:46 PM
I think hiring a graphic designer will need to be the first priority on any crowdfund stretch goals
November 4, 2025 at 7:27 PM
just the one page of the rulebook left to complete now, I've left off working out the formatting for stat blocks until the end, and now need to plan how the scores are laid out to be easy to read and still look good.
November 4, 2025 at 6:28 PM
Formatting the Starter Set Rules Booklet, which runs to around 60 pages, and currently is only in black and white. Colour art may need to be a stretch goal for crowdfunding on this in a few weeks, but it is otherwise finished and playable up to level 6.
August 2, 2025 at 3:19 PM
Playtests of the game seem to suggest that the setting details are comfortably predictable to new players, not so much in a boring way, at least I hope not, but the times I've been able to give bits of detail and had the players build on and work with it in just the way I was also thinking.
August 2, 2025 at 10:42 AM
Making a last minute change to the Starter Set rulebook to emphasise the narrative combat mechanics. This allows fight sequences to be treated as an extended skill check by all participants, not only faster and smoother but lets players describe fun ideas that don't fit the usual turn based rules.
July 19, 2025 at 4:46 PM
The class levelling system offers branching trees of different abilities, that let you specialise in a key area, or go back and collect multiple lower level abilities to do different things with.
May 17, 2025 at 8:51 PM
The core idea of Fortuna and the gameplay system it uses is to roll below your stats on 1D12
The higher your skills, the better your chances of succeeding. Collect gear, unlock new abilities, work with party members, pull off complex strategies and find advantages to increase your target number.
May 16, 2025 at 6:10 PM
The planned schedule for this year is to list up for sale the fantasy intro set, which includes a simplified set of rules for levels 1-6 bundled with the first chapter of the campaign, and later the full level 1-18 core rulebook and a 52 session long campaign book taking you through all those levels
February 23, 2025 at 12:05 PM
Watch this space for regular updates, previews, bits of trivia and other game information as we head through the playtest stage and towards first release of the game rulebooks.
February 23, 2025 at 12:00 PM
Hey there everyone, welcome to Fortuna, the exciting new #TTRPG system. Development is nearing completion for the Fantasy branch of the game, and planning already underway for the next genre to use the same base rules, adapted to its separate requirements and expectations.
February 23, 2025 at 11:59 AM