🎮 Turning Indie Devs to 'Indiepreneurs'
🌟 Step-by-step guides, breakdowns & interviews
🇨🇦 Broadcasting from Toronto
https://freakingcoolindies.com/resources/
Lukas, Annie - you both are absolute rock stars!
Episode will be releasing on Tuesday!
Lukas, Annie - you both are absolute rock stars!
Episode will be releasing on Tuesday!
🎧 Listen now: freakingcoolindies.com/12-2/
🎧 Listen now: freakingcoolindies.com/12-2/
Double Dash, Metroid Prime, RE4, Soul Calibre, the hits go on.
Underrated console IMO
Double Dash, Metroid Prime, RE4, Soul Calibre, the hits go on.
Underrated console IMO
My guest this week, Jacob Vela didn't just talk legal theory, he walked the walk. His Metroidvania is great, and it features a brilliant Tetris-like skill customization system. Good stuff, Jacob!
Check it out: store.steampowered.com/app/2158690/Star_Rift_Saga/
My guest this week, Jacob Vela didn't just talk legal theory, he walked the walk. His Metroidvania is great, and it features a brilliant Tetris-like skill customization system. Good stuff, Jacob!
Check it out: store.steampowered.com/app/2158690/Star_Rift_Saga/
ALL OF THEM. Equally.
Regardless of contribution. This creates a legal nightmare where anyone can sell the game.
Contracts aren't about trust, they're about clarity.
ALL OF THEM. Equally.
Regardless of contribution. This creates a legal nightmare where anyone can sell the game.
Contracts aren't about trust, they're about clarity.
What's the most confusing legal thing about game development that you've always wondered about?
Drop your questions below and let's help each other learn!
No question is too basic.
What's the most confusing legal thing about game development that you've always wondered about?
Drop your questions below and let's help each other learn!
No question is too basic.
Story time: Your indie game just hit 100K downloads. Congratulations!! 🎉
But then the legal nightmare begins... 🧵
Story time: Your indie game just hit 100K downloads. Congratulations!! 🎉
But then the legal nightmare begins... 🧵
Share your game trailers, Steam pages, or WIP clips below
I'll feature our favourites in next week's newsletter + boost on socials.
Free marketing for your marketing 😉
Drop 'em! ⬇️
Share your game trailers, Steam pages, or WIP clips below
I'll feature our favourites in next week's newsletter + boost on socials.
Free marketing for your marketing 😉
Drop 'em! ⬇️
Invisible improvements keep viewers engaged without them realising why.
Watch A Little To The Left's trailer. Notice the flow.
Get more insights: freakingcoolindies.com/subscribe
Invisible improvements keep viewers engaged without them realising why.
Watch A Little To The Left's trailer. Notice the flow.
Get more insights: freakingcoolindies.com/subscribe
Did you love the trailer for Sea of Stars?? Yea, me too.
This week I had the honour to sit down with @derek-lieu.com, the man behind the trailer.
Did you love the trailer for Sea of Stars?? Yea, me too.
This week I had the honour to sit down with @derek-lieu.com, the man behind the trailer.
Get your USP (unique selling point) front and centre immediately. Publishers want the meat and potatoes of why they should sign your game within the first few slides. Everything else is supporting details.
#IndieGameDev #GamePublishing
Get your USP (unique selling point) front and centre immediately. Publishers want the meat and potatoes of why they should sign your game within the first few slides. Everything else is supporting details.
#IndieGameDev #GamePublishing
Send press releases MINUTES after your trailer airs, not hours later. Journalists are racing against deadlines - your perfectly-timed email with assets becomes their lifesaver!
Perfect timing = instant coverage win.
Send press releases MINUTES after your trailer airs, not hours later. Journalists are racing against deadlines - your perfectly-timed email with assets becomes their lifesaver!
Perfect timing = instant coverage win.
Upload your best game GIFs to Giphy and Tenor. When you're posting on mobile without cloud access, just search the GIF bar - boom, your own content appears!
Every time your gif gets used by others, you get free marketing!
Upload your best game GIFs to Giphy and Tenor. When you're posting on mobile without cloud access, just search the GIF bar - boom, your own content appears!
Every time your gif gets used by others, you get free marketing!
One dev (@lente.me) makes boat-cleaning games... while living ON a boat. That unique story became marketing gold ⭐
Your location, team size, personal story = amazing free marketing
store.steampowered.com/app/2240080/...
One dev (@lente.me) makes boat-cleaning games... while living ON a boat. That unique story became marketing gold ⭐
Your location, team size, personal story = amazing free marketing
store.steampowered.com/app/2240080/...
Today on Freaking Cool Indies, I’m joined by Robby Bisschop of @piratepr.com, who has guided dozens of indie announcements from unknown → IGN features.
🧵👇
Today on Freaking Cool Indies, I’m joined by Robby Bisschop of @piratepr.com, who has guided dozens of indie announcements from unknown → IGN features.
🧵👇
People keep buying after launch.
Don't take a break. Keep marketing: → Get streamers involved → Create User-Generated Content campaigns → Maintain social engagement
The real money comes after week 1.
People keep buying after launch.
Don't take a break. Keep marketing: → Get streamers involved → Create User-Generated Content campaigns → Maintain social engagement
The real money comes after week 1.
The community is what makes this project so special. 💜
The community is what makes this project so special. 💜
"We can't use this concept art - it's not in the game!"
Wrong approach.
Right approach: "Here's concept art that didn't make the game. What are your thoughts?"
You're building a brand, not just selling a product. People love behind-the-scenes content.
"We can't use this concept art - it's not in the game!"
Wrong approach.
Right approach: "Here's concept art that didn't make the game. What are your thoughts?"
You're building a brand, not just selling a product. People love behind-the-scenes content.
Rule: Say the game name in your post to enter.
Result: Huge wishlist spike.
Why it worked: People had to actively engage with our brand name. Simple participation created awareness.
Sometimes the smallest campaigns have the biggest impact.
Rule: Say the game name in your post to enter.
Result: Huge wishlist spike.
Why it worked: People had to actively engage with our brand name. Simple participation created awareness.
Sometimes the smallest campaigns have the biggest impact.
You don't put $1 in and get $1 out immediately.
You invest $100 → grow followers → they engage → share content → their friends see it → conversions happen later.
Think compound growth
You don't put $1 in and get $1 out immediately.
You invest $100 → grow followers → they engage → share content → their friends see it → conversions happen later.
Think compound growth
Better strategy: Target micro-influencers with 10K-100K followers and 5-10% engagement rates.
100 views from a random YouTuber ≠ good ROI Quality engagement from the right audience = conversions
Better strategy: Target micro-influencers with 10K-100K followers and 5-10% engagement rates.
100 views from a random YouTuber ≠ good ROI Quality engagement from the right audience = conversions