Mike Arnone
@freakingcoolindies.com
170 followers 950 following 230 posts
🔦Take the FEAR Out of Indie Game Marketing 👻 🎮 Turning Indie Devs to 'Indiepreneurs' 🌟 Step-by-step guides, breakdowns & interviews 🇨🇦 Broadcasting from Toronto https://freakingcoolindies.com/resources/
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freakingcoolindies.com
This is crazy! Thanks so much @heylookitsalan.bsky.social !! I am adding this as a "Resource of the week" in my newsletter. I'll be sure to tag. 🤜 🤛
Reposted by Mike Arnone
heylookitsalan.bsky.social
It's been a rough January for me between the fire and other stuff. But GDC is around the corner, so here's an update after 7 months (sorry!)

As an anecdote, the list of pubs/investors went from 281 to 254 despite adding a few :-/

Take care everyone♥️

docs.google.com/spreadsheets...
Alan's Gamedev Resources Sheet (Public)
docs.google.com
freakingcoolindies.com
Whether you're a solo developer or running a small studio, these insights could transform how you approach crowdfunding. The indie game space is competitive, and smart reward design gives you an edge.
freakingcoolindies.com
What makes Sam's approach special is his "backer first" thinking. The result is campaigns that don't just fund, they build communities.
freakingcoolindies.com
In this episode, Sam shares a tactical breakdown, including:
🕥 The 48 to 72 hour early bird window that triggers the Kickstarter algorithm.
🎵 Why vinyl records consistently outperform other physical rewards.
➕ Digital add on strategies that increase average pledge amounts.
freakingcoolindies.com
Sam Jarvis from Indievelopment has mastered this balance, helping to raise over $300,000 from more than 5,000 backers through strategic reward design.
freakingcoolindies.com
Myth: The more rewards we offer, the more money we'll raise.
Reality: Poorly planned rewards can eat your entire development budget.

Myth: Physical rewards always outperform digital ones.
Reality: The wrong physical rewards can become a fulfillment nightmare.
freakingcoolindies.com
🦵NEW EPISODE: Kickstarter Reward Strategy: Lessons from $300K in Successful Campaigns with Sam from Indievelopment!

🎧 Listen now: freakingcoolindies.com/12-2/
freakingcoolindies.com
Trobbio has one of the best death animations in all of gaming. What a performer!! (Hated this boss so much, though! 🌪️🌪️)
freakingcoolindies.com
Fun fact for yeah! 73% of successful Steam games had active communities BEFORE launch (GameDiscoverCo data).

Why it matters: Building an audience isn't post-launch work, it's pre-production work.

Start today: Share your dev journey, not just your finished game.

You got this, friend!
freakingcoolindies.com
Show and tell time! 📢

Working on something (freaking) cool?

Drop your:
🎞️ Game trailers
📄 Steam store pages
📸 Dev screenshots
💪 Anything you're proud of!

Best submissions get featured in next week's digest. 🚀
freakingcoolindies.com
Happy 24th Birthday, GameCube!

Double Dash, Metroid Prime, RE4, Soul Calibre, the hits go on.

Underrated console IMO
Credit: Courtney Askew
https://dribbble.com/shots/19949871-Gamecube-Figma-Illustration
freakingcoolindies.com
🌟 INDIE SPOTLIGHT: Star Rift Saga

My guest this week, Jacob Vela didn't just talk legal theory, he walked the walk. His Metroidvania is great, and it features a brilliant Tetris-like skill customization system. Good stuff, Jacob!

Check it out: store.steampowered.com/app/2158690/Star_Rift_Saga/
freakingcoolindies.com
When friends make a game together without formal agreements, who owns the IP by default?

ALL OF THEM. Equally.

Regardless of contribution. This creates a legal nightmare where anyone can sell the game.

Contracts aren't about trust, they're about clarity.
freakingcoolindies.com
This week's newsletter is PACKED 📦

✅ IP protection basics with lawyer Jacob Vela
✅ FREE professional sound effects from GDC
✅ Star Rift Saga indie spotlight

Everything you need to level up your game dev journey in one digest.

Subscribe: freakingcoolindies.com
Freaking Cool Indies
Become an 'Indiepreneur'
freakingcoolindies.com
freakingcoolindies.com
Friday feelings: What's one small win you had this week in your game development journey? Could be fixing a bug, finishing an asset, or just opening your engine. Celebrate the small victories!
freakingcoolindies.com
This week are talking game law! ⚖️ 💼

What's the most confusing legal thing about game development that you've always wondered about?

Drop your questions below and let's help each other learn!

No question is too basic.
freakingcoolindies.com
It was an honour to have you on, Jacob! Can't wait to have you join us again! ⚖️👨🏻‍⚖️
freakingcoolindies.com
Watch the full episode: freakingcoolindies.com/11-2/

Key takeaway: Legal protection isn't about paranoia, it's about clarity. Get your foundations right before success becomes your biggest problem.
freakingcoolindies.com
Whether you're just starting out or preparing for launch, this conversation covers the legal basics every developer should know.

Don't learn IP law from a lawsuit 💔
freakingcoolindies.com
What we explored:
• Understanding IP: copyright, trademark, and what indies actually need
• The idea vs. expression dichotomy (why game mechanics can't be copyrighted)
• Contract essentials when working with artists & team members
freakingcoolindies.com
This week I sat down with Jacob Vela (@jacobvela.bsky.social ) , who brings a rare dual perspective as both an indie dev AND practicing lawyer.

He's experienced the indie journey firsthand while specializing in the legal challenges that come with it.
Welcome to Argo Law - Argo Law
You work hard to create something. It deserves the right kind of legal protection. At Argo Law we specialize in helping game developers and other creatives.
argolawyer.com
freakingcoolindies.com
Your "friend" who helped with art wants 50% ownership. Your composer is threatening to pull the soundtrack. That publisher you're talking to just asked who actually owns your IP.

This is every indie developer's worst nightmare.