Game Reaper
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gamereaper.bsky.social
Game Reaper
@gamereaper.bsky.social
Aspiring beginner Gamedev

Currently working on a little project called VAGABOUND
Hell yeah! Great to see.
November 17, 2025 at 4:08 AM
Don't mind the comically large heart container. I'll change that (eventually)((maybe))
October 28, 2025 at 11:05 AM
Amirite
October 28, 2025 at 10:55 AM
games with the same name*

God damn, I'm on a roll.
October 23, 2025 at 8:48 AM
Quick Update: I decided to change the Name and url of the itch.io page. I did not know there were that many games the same name 😭🙏

gamereaper-io.itch.io/snake-clone
Yet Another Snake Clone by Game Reaper
A quick GMS2 Project I did for gamedev practice
gamereaper-io.itch.io
October 23, 2025 at 8:42 AM
who knows, I might even update it to add some extra skins for the snake; The code is written to make it easy.
I'm also trying to learn sound design so I might add some music and sfx to it.
October 23, 2025 at 7:43 AM
Well, considering how much I loved Into the Breach, I'll definitely be checking your game out.
October 23, 2025 at 7:08 AM
I'm sorry, Roblox?
October 23, 2025 at 6:18 AM
Sounds like a dope game. I'm hyped for it.
October 23, 2025 at 6:14 AM
Holy smokes, looks good.
Reminds me abit of Into the Breach.
October 23, 2025 at 6:11 AM
With this, I mainly plan on using static cameras for the smaller RPG-esque segments and a dynamic camera that follows the player for combat encounters in big arenas.
October 15, 2025 at 10:27 AM
I appreciate the encouragement. Thanks :).
October 15, 2025 at 10:17 AM
Nice! No offense taken. I think is great for more gamedevs to bring new styles and concepts together.
October 15, 2025 at 10:16 AM
Thanks! That's a pretty good way of implementing it.
October 15, 2025 at 10:14 AM
Nice. Good work👍.
October 15, 2025 at 10:12 AM
I love more gamedevs making games in the style of Pizza Tower and AntonBlast. Good stuff, man🔥.
October 14, 2025 at 6:48 PM
Insane stuff. IIRC the Ultrakill devs had to redevelop the game in a new engine to implement this same mechanic. Could you explain how this was implemented?
October 14, 2025 at 6:45 PM