Game Reaper
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gamereaper.bsky.social
Game Reaper
@gamereaper.bsky.social
Aspiring beginner Gamedev

Currently working on a little project called VAGABOUND
When you decide to take a break from your hobby for other matters, but you can't relax because you keep thinking about said hobby and how you're gonna have to go back eventually.

#art #meme #indie
November 21, 2025 at 6:35 PM
Reposted by Game Reaper
After years of following and supporting #indiegames and #gamedev, it’s finally happening:

Our game "Kernelbay" has a "Coming Soon" page on @steampowered.com and we're part of the Fishing Fest! 🎣

It would mean the world if you could wishlist & repost🙏
store.steampowered.com/app/3686480/...
June 16, 2025 at 6:01 PM
I'm gonna have to go on a little indefinite hiatus from my projects. I've been really busy with studies, some family situations and some other personal projects.
I'll post an update if I ever decide do some more gamedev.
November 15, 2025 at 5:23 PM
Just decided to update my snake clone for some more practice and added both skin choices and different difficulty settings that alter the game's speed and point calculations.
You can check it out on my itch.io.

gamereaper-io.itch.io/snake-clone

#indie #indiegame #gamedev
Yet Another Snake Clone by Game Reaper
A quick GMS2 Project I did for gamedev practice
gamereaper-io.itch.io
November 8, 2025 at 4:21 PM
Just got done drawing the player sprite for VAGABOUND on wplace. I absolutely love seeing all the wonderful artists drawing art of their favourite franchises and games. I especially love seeing all the indie game and animation art there.

wplace.live?lat=65.84017...

#indie #indiegame #wplace
Wplace - A massive real-time pixel art canvas on the world map!
Wplace is a collaborative, real-time pixel canvas layered over the world map, where anyone can paint and create art together.
wplace.live
November 3, 2025 at 4:11 PM
Progress update on VAGABOUND:
I've managed to add a functional health system with healing, ways to increase your max health, contact damage from enemies, death and even iframes.
I've also finally managed to add a functioning HUD after a week of trial and error.

#gamedev #indiegame
October 28, 2025 at 11:04 AM
Hey y'all. I decided to take a break from working on VAGABOUND and made a little snake clone with a bit of visual flare to practice my gamedev skills and better understand GMS2 as a game engine.
Go check it out: gamereaper-io.itch.io/yet-another-...

#gamedev
Yet Another Snake Game by Game Reaper
A quick GMS2 Project I did for gamedev practice
gamereaper-io.itch.io
October 23, 2025 at 7:36 AM
The camera controller I made for VAGABOUND is surprisingly versatile; it can switch between static, shifting cameras and a player-following camera surprisingly smoothly.

#gamedev
October 15, 2025 at 10:26 AM
A showcase of the current progress on VAGABOUND. So far, I've added
Basic movement controls
Collision with walls
Enemy following behaviour
Smooth camera movement
A functioning menu
Some art assets to make it look a little presentable

#Gamedev
October 14, 2025 at 2:57 PM
Hi yall.
I'm an aspiring beginner gamedev, and I've begun development on a small project of mine.
VAGABOUND is intended to be a top-down auto-shooter roguelike akin to Vampire Survivors or Brotato, with some RPG based sections interlaced in it.
More details in the replies:

#gamedev #beginning #game
October 14, 2025 at 2:39 PM