the file is even named 'ironeye_test'
the file is even named 'ironeye_test'
when the weapon allows for it, they'd give you new movesets based on weapon category
when the weapon allows for it, they'd give you new movesets based on weapon category
combat is fully agnostic to what hand you're holding a weapon, both for basic attacks and skills, allowing you to equip and use weapons on whatever hand you want (with combat animations mirrored as needed based on the hand holding the skill source)
combat is fully agnostic to what hand you're holding a weapon, both for basic attacks and skills, allowing you to equip and use weapons on whatever hand you want (with combat animations mirrored as needed based on the hand holding the skill source)