GDTLancer space game
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gdtlancer.bsky.social
GDTLancer space game
@gdtlancer.bsky.social
A multplatform performance-friendly space game by @roalyr.bsky.social
Page - https://github.com/roalyr/GDTLancer-game-design
Support Ukraine - https://savelife.in.ua/en/donate-en
Ukrainian. All russians - DNI. #gamedev #space #indiegame
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Fellow game developers, let's build up a list. Please reply with the names of accounts (studios and indies) that are posting devlogs, updates, art, and stuff related to space, submarine and aircraft games / sims.

#gamedev #indiegame #indiedev #scifi #gameart #indiegamedev

bsky.app/profile/did:...
November 7, 2025 at 2:02 PM
Refining my ship building approach. More simple base frame, more simple internal parts for fast prototyping, and after that this all will be covered by outer frame and panels. Also considering minor asymmetry.

#b3d #gamedev #spacecraft #укргеймдев
November 6, 2025 at 5:40 PM
Screenshot 1: this will be the base for a shorter vessel (one engine and one LOX tank. Engine could be made shorter as well). No LH2 tanks, no fuel cells (or they will be smaller), likely uses solar panels or RTGs. About 20 meters long.

#gamedev #indiegame #b3d #spacecraft #spacegame #укргеймдев
November 2, 2025 at 12:51 PM
Some progress on the ship. Here is the 3D view: p3d.in/RHm0Q
Still plenty of internal volume to fill up with smaller devices and systems.

#gamedev #indiegame #screenshotsaturday #spaceship #spacegame
November 2, 2025 at 1:38 AM
Re-iterated on GDD pages. Dropped detailed lore background for the sake of flexibility. It will be more of generic setting than specific lore. Previous iteration was way too constraining on gameplay.

github.com/roalyr/GDTLa...

#gamedev #gamedesign #spacegame
Removed detailed lore background, updated all pages · roalyr/GDTLancer-game-design@8cfd57c
github.com
November 1, 2025 at 1:43 PM
Always liked to play Freelancer in 16-bit color depth, it resulted in this sort of gentle posterization.

#gamedev #space #godot
October 31, 2025 at 7:13 AM
October 30, 2025 at 10:28 PM
Thinking about something like this. Cargo pods on outside rigs when needed.

#gamedev #spaceship
October 28, 2025 at 10:25 PM
Some more progress on ship components.

#gamedev #indiegame #spacegame #spaceship #b3d
October 26, 2025 at 12:49 AM
github.com/roalyr/GDTLa...

Big update to section 7: ship modules and design. Most are drafts, but 7.2 and 7.3 are pretty defined at this point and align with my current 3D design.

#gamedev #indiegame #spacegame
GitHub - roalyr/GDTLancer-game-design: Dedicated repository for documentation
Dedicated repository for documentation. Contribute to roalyr/GDTLancer-game-design development by creating an account on GitHub.
github.com
October 25, 2025 at 10:51 PM
Some frame work. Still need to stiffen mid section against twisting.
#gamedev #indiegame #b3d #spaceship #spacegame
October 24, 2025 at 9:57 PM
Reposted by GDTLancer space game
Half of the attacks I was asleep and didn't know they have happened until now. That is how they make us, civilians, easier targets. This happens 24/7 for almost 4 years.

#Ukraine #UkrainianView
October 22, 2025 at 1:26 PM
LOX tanks and plumbing. #gamedev #indiegame #spacegame #spaceship #b3d
October 21, 2025 at 10:17 PM
Good thing I have all I need on my phone, and will be able to do gamedev despite everything. Although not sure if I will have enough physical and mental energy.
October 10, 2025 at 9:45 AM
Another project I am working on - making custom rugged phone case for k750i (and modding it in meanwhile).

A small shoutout to @everspace.game team. I am making all of those things now exactly because I was inspired back then as a kid.

#oldphones #j2me #sonyericsson

youtube.com/shorts/zsXQu...
Galaxy on Fire. Customized #sonyericsson k750i
YouTube video by Roman Yeremenko
youtube.com
September 26, 2025 at 8:38 PM
Base mesh for reinforced LOX tank. #gamedev #spaceship #b3d
September 16, 2025 at 9:42 PM
September 14, 2025 at 7:16 PM
Making a LOX pump-motor assembly. There will be two of them, just need to make the mounting fixture before duplicating. After that - cryotank assembly to hold LOX and then will be moving to a next system.
#gamedev #indiegame #spacegame #spaceship #blender #b3d
September 14, 2025 at 3:13 PM
"Cruiser" solid propellant engine
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Length: 10m.
Mass: 10t.
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Blue - nozzle.
Red - chamber with solid propellant grain.
Yellow - struts with dampers.
Green - ship frame segment.
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#gamedev #indiegame #spaceship #b3d #укргеймдев #sci-fi
September 10, 2025 at 9:02 PM
A bit fancier engine frame. Now need to connect dampers to it and define where the frame itself will connect to the rest of the ship's frame.
#gamedev #indiegame #spacegame #укргеймдев
September 10, 2025 at 5:11 PM
Finally got to do some modeling. Here is an engine.
#gamedev #indiedev #b3d #spaceship #укргеймдев
September 6, 2025 at 9:42 PM
Updated ship design philosophy for better lore and gameplay integration. Now I can commit to modeling vessels.

#gamedev #indiegame #spacegame #gamedesign

github.com/roalyr/GDTLa...
github.com
August 17, 2025 at 2:58 PM
New GDD pages that outline scope for debut demo:

Updated lore background:
github.com/roalyr/GDTLa...

The plan with milestones:
github.com/roalyr/GDTLa...
github.com/roalyr/GDTLa...

Core gameplay mechanics systems:
github.com/roalyr/GDTLa...

#gamedev #indiegame #gamedesign
github.com
August 4, 2025 at 5:10 PM
Back to gamedev. Did some tedious refactoring and finetuning, now back to environment work.
July 18, 2025 at 1:10 PM