GDTLancer space game
@gdtlancer.bsky.social
A multplatform performance-friendly space game by @roalyr.bsky.social
Page - https://github.com/roalyr/GDTLancer-game-design
Support Ukraine - https://savelife.in.ua/en/donate-en
Ukrainian. All russians - DNI. #gamedev #space #indiegame
Page - https://github.com/roalyr/GDTLancer-game-design
Support Ukraine - https://savelife.in.ua/en/donate-en
Ukrainian. All russians - DNI. #gamedev #space #indiegame
November 7, 2025 at 2:02 PM
Refining my ship building approach. More simple base frame, more simple internal parts for fast prototyping, and after that this all will be covered by outer frame and panels. Also considering minor asymmetry.
#b3d #gamedev #spacecraft #укргеймдев
#b3d #gamedev #spacecraft #укргеймдев
November 6, 2025 at 5:40 PM
Refining my ship building approach. More simple base frame, more simple internal parts for fast prototyping, and after that this all will be covered by outer frame and panels. Also considering minor asymmetry.
#b3d #gamedev #spacecraft #укргеймдев
#b3d #gamedev #spacecraft #укргеймдев
Screenshot 1: this will be the base for a shorter vessel (one engine and one LOX tank. Engine could be made shorter as well). No LH2 tanks, no fuel cells (or they will be smaller), likely uses solar panels or RTGs. About 20 meters long.
#gamedev #indiegame #b3d #spacecraft #spacegame #укргеймдев
#gamedev #indiegame #b3d #spacecraft #spacegame #укргеймдев
November 2, 2025 at 12:51 PM
Screenshot 1: this will be the base for a shorter vessel (one engine and one LOX tank. Engine could be made shorter as well). No LH2 tanks, no fuel cells (or they will be smaller), likely uses solar panels or RTGs. About 20 meters long.
#gamedev #indiegame #b3d #spacecraft #spacegame #укргеймдев
#gamedev #indiegame #b3d #spacecraft #spacegame #укргеймдев
Some progress on the ship. Here is the 3D view: p3d.in/RHm0Q
Still plenty of internal volume to fill up with smaller devices and systems.
#gamedev #indiegame #screenshotsaturday #spaceship #spacegame
Still plenty of internal volume to fill up with smaller devices and systems.
#gamedev #indiegame #screenshotsaturday #spaceship #spacegame
November 2, 2025 at 1:38 AM
Some progress on the ship. Here is the 3D view: p3d.in/RHm0Q
Still plenty of internal volume to fill up with smaller devices and systems.
#gamedev #indiegame #screenshotsaturday #spaceship #spacegame
Still plenty of internal volume to fill up with smaller devices and systems.
#gamedev #indiegame #screenshotsaturday #spaceship #spacegame
October 30, 2025 at 10:28 PM
October 28, 2025 at 10:25 PM
October 26, 2025 at 12:49 AM
Some frame work. Still need to stiffen mid section against twisting.
#gamedev #indiegame #b3d #spaceship #spacegame
#gamedev #indiegame #b3d #spaceship #spacegame
October 24, 2025 at 9:57 PM
Some frame work. Still need to stiffen mid section against twisting.
#gamedev #indiegame #b3d #spaceship #spacegame
#gamedev #indiegame #b3d #spaceship #spacegame
October 21, 2025 at 10:17 PM
Good thing I have all I need on my phone, and will be able to do gamedev despite everything. Although not sure if I will have enough physical and mental energy.
October 10, 2025 at 9:45 AM
Good thing I have all I need on my phone, and will be able to do gamedev despite everything. Although not sure if I will have enough physical and mental energy.
September 16, 2025 at 9:42 PM
September 14, 2025 at 7:16 PM
Making a LOX pump-motor assembly. There will be two of them, just need to make the mounting fixture before duplicating. After that - cryotank assembly to hold LOX and then will be moving to a next system.
#gamedev #indiegame #spacegame #spaceship #blender #b3d
#gamedev #indiegame #spacegame #spaceship #blender #b3d
September 14, 2025 at 3:13 PM
Making a LOX pump-motor assembly. There will be two of them, just need to make the mounting fixture before duplicating. After that - cryotank assembly to hold LOX and then will be moving to a next system.
#gamedev #indiegame #spacegame #spaceship #blender #b3d
#gamedev #indiegame #spacegame #spaceship #blender #b3d
"Cruiser" solid propellant engine
---------------
Length: 10m.
Mass: 10t.
---------------
Blue - nozzle.
Red - chamber with solid propellant grain.
Yellow - struts with dampers.
Green - ship frame segment.
---------------
#gamedev #indiegame #spaceship #b3d #укргеймдев #sci-fi
---------------
Length: 10m.
Mass: 10t.
---------------
Blue - nozzle.
Red - chamber with solid propellant grain.
Yellow - struts with dampers.
Green - ship frame segment.
---------------
#gamedev #indiegame #spaceship #b3d #укргеймдев #sci-fi
September 10, 2025 at 9:02 PM
"Cruiser" solid propellant engine
---------------
Length: 10m.
Mass: 10t.
---------------
Blue - nozzle.
Red - chamber with solid propellant grain.
Yellow - struts with dampers.
Green - ship frame segment.
---------------
#gamedev #indiegame #spaceship #b3d #укргеймдев #sci-fi
---------------
Length: 10m.
Mass: 10t.
---------------
Blue - nozzle.
Red - chamber with solid propellant grain.
Yellow - struts with dampers.
Green - ship frame segment.
---------------
#gamedev #indiegame #spaceship #b3d #укргеймдев #sci-fi
A bit fancier engine frame. Now need to connect dampers to it and define where the frame itself will connect to the rest of the ship's frame.
#gamedev #indiegame #spacegame #укргеймдев
#gamedev #indiegame #spacegame #укргеймдев
September 10, 2025 at 5:11 PM
A bit fancier engine frame. Now need to connect dampers to it and define where the frame itself will connect to the rest of the ship's frame.
#gamedev #indiegame #spacegame #укргеймдев
#gamedev #indiegame #spacegame #укргеймдев
September 6, 2025 at 9:42 PM
New game design pages added:
github.com/roalyr/GDTLa...
github.com/roalyr/GDTLa...
#gamedev #gamedesign #indiegame #spacegame
github.com/roalyr/GDTLa...
github.com/roalyr/GDTLa...
#gamedev #gamedesign #indiegame #spacegame
June 22, 2025 at 12:50 AM
New game design pages added:
github.com/roalyr/GDTLa...
github.com/roalyr/GDTLa...
#gamedev #gamedesign #indiegame #spacegame
github.com/roalyr/GDTLa...
github.com/roalyr/GDTLa...
#gamedev #gamedesign #indiegame #spacegame
Tonight's progress - transparent nebulas re-implemented (those filaments and clouds in the upper half).
#gamedev #godot #b3d #spacegame
#gamedev #godot #b3d #spacegame
May 15, 2025 at 2:06 AM
Tonight's progress - transparent nebulas re-implemented (those filaments and clouds in the upper half).
#gamedev #godot #b3d #spacegame
#gamedev #godot #b3d #spacegame
May 8, 2025 at 9:57 PM
Plugging shaders back into the project. Star shaders are done, just need to re-import the "lens distortion" sprite.
This time also added non-linear perspective emulation in vertex shader. This makes things appear smaller at distance than they should be. Saves distance.
#gamedev #godot #indiegame
This time also added non-linear perspective emulation in vertex shader. This makes things appear smaller at distance than they should be. Saves distance.
#gamedev #godot #indiegame
May 8, 2025 at 2:06 AM
Plugging shaders back into the project. Star shaders are done, just need to re-import the "lens distortion" sprite.
This time also added non-linear perspective emulation in vertex shader. This makes things appear smaller at distance than they should be. Saves distance.
#gamedev #godot #indiegame
This time also added non-linear perspective emulation in vertex shader. This makes things appear smaller at distance than they should be. Saves distance.
#gamedev #godot #indiegame
I have tried to improve the icons a bit, will use this iteration for now.
#gamedev #indiegame #gamedesign #spacegame #solodev
#gamedev #indiegame #gamedesign #spacegame #solodev
May 2, 2025 at 9:50 PM
I have tried to improve the icons a bit, will use this iteration for now.
#gamedev #indiegame #gamedesign #spacegame #solodev
#gamedev #indiegame #gamedesign #spacegame #solodev
Finally something to show. Ditched most of the UI for now. I have some other ideas about it. For now just primary controls.
Can you guess what does each button mean?
#gamedev #indiegame #godot #spacegame #solodev
Can you guess what does each button mean?
#gamedev #indiegame #godot #spacegame #solodev
May 2, 2025 at 4:44 AM
Finally something to show. Ditched most of the UI for now. I have some other ideas about it. For now just primary controls.
Can you guess what does each button mean?
#gamedev #indiegame #godot #spacegame #solodev
Can you guess what does each button mean?
#gamedev #indiegame #godot #spacegame #solodev
Working further on UI layout. Each zone will be foldable and scalable. Also thinking to make swipeable (or switchable with buttons) screens to the left and to the right (depending on context and utility).
#gamedev #solodev #indiegame #gamedesign #godot
#gamedev #solodev #indiegame #gamedesign #godot
April 29, 2025 at 10:10 PM
Working further on UI layout. Each zone will be foldable and scalable. Also thinking to make swipeable (or switchable with buttons) screens to the left and to the right (depending on context and utility).
#gamedev #solodev #indiegame #gamedesign #godot
#gamedev #solodev #indiegame #gamedesign #godot