raven haunts / Arty
ghost-spark.itch.io
raven haunts / Arty
@ghost-spark.itch.io
(he/him)
Ghostwriter of Ghost Spark.
Known to some as Arty.
Currently writing WARDEN.

@GhostSpark_off and @ravenhaunts on Twitter.

https://ghost-spark.itch.io/
The Sunset Limited.

It's has Tommy Lee Jones and Samuel L. Jackson waxing poetic for 90 minutes in a dingy apartment. Written by none other than Cormac McCarthy.

I love a good bottle movie.
December 27, 2025 at 11:11 AM
I just feel like I lack some drawing vocabulary to lean on. Maybe that's what I should be doing. I think about this panel from Witch Hat Atelier a lot.

I just have to learn the things I can do, and create a library of things I can do, and break everything down to those. And then expand it.
December 26, 2025 at 9:24 PM
The art direction in some PC-98 games just fucking RIP.

Goals.
December 18, 2025 at 8:13 AM
What a great day to have reading comprehension.
February 3, 2025 at 2:06 PM
Okay so. I managed to get my #TTRPG Backerkit out, it's there, and it's already gotten pledges. Obviously, still a long road ahead.

But I'm just wondering what the hell am I gonna do now? Seek people who might want to talk about it? Do interviews? With whom?

I'm still so new to this LOL
February 2, 2025 at 10:12 AM
Consequence method: You primarily roll d6 as a pool. Two sides of the dice have success signs (Circles), representing 5s and 6s, effectively.

Purple dice only determine consequences to actions. Triangles are dire consequences, and Minuses are minor consequences.
December 13, 2024 at 12:32 AM
Dice Resource: Similar to Narrative style with the symbols, but use of dice is different.

Red dice are the default, but you can use a resource to supplant or replace them with Mint dice.

So if your skill is 2, you roll two Red Dice. But you can spend 2 meta points to instead roll two Mint Dice.
December 13, 2024 at 12:32 AM
Narrative Method: All four symbols mean different things.

Circles are Successes, Triangles are Risky Successes, Pluses are Benefits and Minuses are Detriments.

Successes and Risky Successes both determine whether you succeed, but Risky successes generate Tension (GM reso). + and - have a pick list
December 13, 2024 at 12:32 AM
Genesys Method: Mint and Yellow dice are "good" dice, Red and Purple dice are "bad" dice.

You count Circles, and subtract Triangles from them. If you have 1+ Circles left, you succeed.

You then count Plus and subtract Minus signs from them. Each + Left is a bonus, Each - left is a penalty.
December 13, 2024 at 12:32 AM
This is a thread of things you can do with Protean Dice (made for TTRPG).

For explanation, Mint and Yellow dice have same symbols (Circle and Plus) and Red and Purple dice have the same symbols (Triangle and Minus).

These are open tools, so anyone can design with them however they want.
December 13, 2024 at 12:32 AM
Follow-up on my Genesys-type dice project.

Here's a little visualization of a new ttrpg concept I got for using them. Instead of doing Genesys-like subtraction, I find a sort of "Risk" dice that contribute successes in a risky way to be more interesting.
November 15, 2024 at 1:49 AM
Made some prototype dice for Tabletop Simulator for my Genesys + PbtA-like TTRPG concept.

- Circles are Successes, Plus-signs are Advantages (Positive choices in a Move).
- Triangles are Failures, Minus-signs are Disadvantages (Negative choices in a Move).

I think this might be pretty good!
November 13, 2024 at 8:03 AM
Okay so this is my principal idea for Dual-Axis Dice #ttrpg, my sort of "replacement" system for Genesys. I'm gonna need to make prototypes of the dice, but the point is to have 4 symbols representing Successes, Failures, Advantages and Disadvantages.
November 10, 2024 at 10:49 AM
Yes, I've played Arcsys games before, how could you tell?
December 19, 2023 at 12:38 PM