Ghostwriter of Ghost Spark.
Known to some as Arty.
Currently writing WARDEN.
@GhostSpark_off and @ravenhaunts on Twitter.
https://ghost-spark.itch.io/
It's a pretty cool d20 game, not probably what you expect!
www.backerkit.com/c/projects/g...
2026, THE RETURN TO CD/CASSETTE FUTURISM!!!!!!!
2026, THE RETURN TO CD/CASSETTE FUTURISM!!!!!!!
Earlier this year I ran a Kickstarter. Bsky outperformed Twitter for backers by more than 3x.
Earlier this year I ran a Kickstarter. Bsky outperformed Twitter for backers by more than 3x.
A film made purely with AI just netted over 150 votes in 12 hours.
Now it's personal.
Please. Help us kick this THING's ass fair and square. ART FOR ARTISTS.
Reshare? VOTE!
www.shortoftheyear.com/audience-cho...
A film made purely with AI just netted over 150 votes in 12 hours.
Now it's personal.
Please. Help us kick this THING's ass fair and square. ART FOR ARTISTS.
Reshare? VOTE!
www.shortoftheyear.com/audience-cho...
The only choice I have is to be me.
The only choice I have is to be me.
- accept that you are not everyone's cup of tea
- reinvent a mechanic from first principles
- make games that drive 10-30 other designers mad
- speak with the confidence of someone who thinks very long and hard about how to play pretend more good
- accept that you are not everyone's cup of tea
- reinvent a mechanic from first principles
- make games that drive 10-30 other designers mad
- speak with the confidence of someone who thinks very long and hard about how to play pretend more good
- accept that you are not everyone's cup of tea
- reinvent a mechanic from first principles
- make games that drive 10-30 other designers mad
- speak with the confidence of someone who thinks very long and hard about how to play pretend more good
Every day you can learn something new, but it never ends. And I feel the impatience to already know "enough".
But I also know that day will never come. Not if I strive for more. And it kind of paralyzes me.
🧵 I guess?
Every day you can learn something new, but it never ends. And I feel the impatience to already know "enough".
But I also know that day will never come. Not if I strive for more. And it kind of paralyzes me.
🧵 I guess?
The game was never finished, but maybe now that I've written a game double its length the width of the game doesn't daunt me anymore.
The game was never finished, but maybe now that I've written a game double its length the width of the game doesn't daunt me anymore.
Yet role-playing "parlor games," simulations, and similar are centuries old and draw from a well that resembles all the positive stuff about D&D.
Parlor games were feminized...
Yet role-playing "parlor games," simulations, and similar are centuries old and draw from a well that resembles all the positive stuff about D&D.
Parlor games were feminized...
But, getting to use a whole different vocabulary has given the game very different texture.
But, getting to use a whole different vocabulary has given the game very different texture.
I love enthusiasm, which builds and compounds with others.
I HATE "hype."
I love enthusiasm, which builds and compounds with others.
I HATE "hype."
Goals.
Goals.
transgamerthoughts.com/post/8023277...
transgamerthoughts.com/post/8023277...
7800XT running Ultima Underworld: The Stygian Abyss (1992) on a CRT monitor
7800XT running Ultima Underworld: The Stygian Abyss (1992) on a CRT monitor
But this fucking site wants me to become a foot fetish artist. I checked the numbers, and I should not be getting this many foot references.
But this fucking site wants me to become a foot fetish artist. I checked the numbers, and I should not be getting this many foot references.
- DREAD (It just hits different)
- Shepherds (PbtA without Playbooks)
- Fractures (A scene setting game I made)
- Genesys (For the funky dice and otherwise trad gameplay)
- DREAD (It just hits different)
- Shepherds (PbtA without Playbooks)
- Fractures (A scene setting game I made)
- Genesys (For the funky dice and otherwise trad gameplay)
Beset by another game idea. These just never end, do they??
Anyway this time it's a migration and fantasy evolution -based solo (?) game, where the Vo' people migrate from The Heartland to form the different fantasy peoples in the setting, and gain traits depending on player choices
Beset by another game idea. These just never end, do they??
Anyway this time it's a migration and fantasy evolution -based solo (?) game, where the Vo' people migrate from The Heartland to form the different fantasy peoples in the setting, and gain traits depending on player choices