Andrew Gwinner
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gingeritus.bsky.social
Andrew Gwinner
@gingeritus.bsky.social
I like making interactive things that make people smile. Lead Programmer: everybody’s sad, Lift: The Last Days of the Westwind Hotel. ¯\(ツ )/¯
Reposted by Andrew Gwinner
On Saints Row we had a debug npc named Skinballs (lol) that was literally just four spheres wrapped in different shades of skin texture so we could test lighting for different skin tones during development. But teams need to plan for that kind of testing with intentionality, and not enough do.
October 31, 2025 at 3:23 PM