GodotFest - GodotCon Europe 25
@godotfest.com
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godotfest.com
Shipping web games with Godot isn’t simple, but there are ways to make it less painful! At #GodotFest Luca Leonardi will walk you through the actual release of a game, sharing what it took to make it work!
Image with text, spotlighting a talk or workshop for GodotFest 2025

One Does Not Simply Ship Web Games 
with Godot (Yet)
Uncover the tools that make web games in Godot possible while learning what works, what breaks, and what’s still missing.
Luca Leonardi
Rising Pixel

Buy your ticket today: GodotFest.com
godotfest.com
Godot has no official FMOD plugin, but that doesn’t stop our Devs from working with it! In this talk at #GodotFest Peter Havran shows how music & SFX for the roguelike deckbuilder Fogpiercer were built, and gives you tips on plugins, limitations & workflows.
Image with text, spotlighting a talk or workshop for GodotFest 2025

Making Audio for a Godot Project in FMOD
Dive into making music and SFX in Godot without an official FMOD plugin, exploring when to use Godot’s native audio and when FMOD is the better choice.
Peter Havran
Mad Cookies Studio

Buy your ticket today: GodotFest.com
godotfest.com
Reminder that the #GodotFest discount ends today, don't miss it! Undecided? Check the schedule and speakers, there are so many great people we are excited to hear and meet in this community!
Last Day to get 100€ off!
Two days filled with many awesome talks
    → godotfest.com/schedule
in our beautiful venue
    → godotfest.com/venue
with full catering 

GodotFest 2025, 
November 11+12 in Munich, Germany
Tickets discounted from 300€ to 200€
godotfest.com
Ever wondered how some #indie studios keep releasing hit after hit while others sink years into the wrong game? René Habermann, CEO of @bippinbits.bsky.social, lifts the curtain at #GodotFest on validating game ideas and keeping development fun.
Image with text, spotlighting a talk or workshop for GodotFest 2025

Don't ship 
the wrong game!
How to use prototypes, player feedback and smart scoping to identify promising ideas and ensure you build a game people actually want.
René Habermann
Bippinbits

Buy your ticket today: GodotFest.com
godotfest.com
So, which #gamedev and #godot talks make you the most excited for #GodotFest? Let us know!
The schedule of talks for GodotFest. The full list can be read at https://godotfest.com/talks
godotfest.com
Quick reminder, #GodotFest tickets are still cheaper in September. Also, first look at the schedule tomorrow 👀
An image showing a ticket to GodotFest happening on November 11 + 12 in Munich, Germany. It is discounted until the end of September from 300€ to 200€
godotfest.com
Ever wanted to build a map, out of tiles? If only there was something in #Godot to help... Oh wait, there is! But using tilemaps properly can be tricky... luckily we have @jackiecodes.bsky.social speaking at #GodotFest to help!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Tilemaps
All the important lessons from using Tilemaps for 4 years. Learn their strengths and weaknesses, how to use procedural generation for open world games, and proper serialization for saving and loading.
Jackie Codes
on YouTube

Buy your ticket today: 25.godotfest.com
godotfest.com
Many #indieDeveloper s embrace retro or lo-fi graphics for style, nostalgia, and faster production. @anttitiihonen.bsky.social will demonstrate how turning retro limits into strengths led to the unique visuals of Reconfigure at #GodotFest!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Less is More: 
Modern Approaches to Low-Fi Visuals
Learn how to combine low-resolution dithered 3D with modern rendering to create crispy visuals
Antti Tiihonen
Hapatus

Buy your ticket today: 25.godotfest.com
godotfest.com
Cards are a bit like buttons. Buttons with tons of densely packed information, gameplay requirements, interactions, animations, and other juicy visuals to support player fantasy. @krystof-klestil.bsky.social certainly knows this craft and will share it with us at #GodotFest!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Making of Cards 
in Fogpiercer
Learn how the adaptive 2D and 3D versions of Fogpiercer's cards were implemented to look and feel awesome, to work the way they do now.
Krystof Klestil
Mad Cookies Studio

Buy your ticket today: 25.godotfest.com
godotfest.com
Mother nature has created a beautiful place for us. The green and lush forests of the world calm our souls... until we have to render them! Let's hear Karl Bittner's virtual gardening wisdom @ #GodotFest!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Plants, Polygons and Pixels: Large-Scale Vegetation Rendering
A showcase of easy and free workflows for creating 3D assets, the most important shading tricks to get them looking great, and how to use impostors for level-of-detail.
Karl Bittner
hexaquo.at

buy your ticket today: 25.godotfest.com
godotfest.com
No art degree, but need to handle art direction as an #indiedev? Join Simone Mändl’s crash course at #GodotFest and gain the essentials to communicate better and make confident creative choices.
Image with text, spotlighting a talk or workshop for GodotFest 2025

Art Direction Crash Course (for non-artists)
Bridge the gap between artists and non-artists: learn about the basics of composition, lighting, color, and stylization, and how to give better feedback.
Simone Mändl
DU&I

buy your ticket today: 25.godotfest.com
godotfest.com
There is no easy port! Pablo Navarro @rawrlabgames.com has been porting several #Godot games to #NintendoSwitch and even became the main maintainer of a free community port exclusive to switch devs. Hear his advice @ #GodotFest!
Image with text, spotlighting a talk or workshop for GodotFest 2025

My experience porting 
to Nintendo Switch
Explore the journey of porting Godot games to Nintendo Switch and Xbox, learn from practical experiences, common challenges, and lessons learned along the way. 
Pablo Navarro
Game developer, porter and publisher RAWRLAB Games
godotfest.com
How can you incorporate accessibility & DEI into game development with #Godot from the start? Chrysa Bika, researcher @ TUM, will present approaches, methods, and practical guidelines @ #GodotFest for co-designing with players at the center.
Image with text, spotlighting a talk or workshop for GodotFest 2025

Putting Players First:  Accessibility & Diversity, Equity, and Inclusion
Creating games where all people can belong, connect, and fully take part in play.
Chrysa Bika
Researching Games and 
Human-Computer Interaction
godotfest.com
Can #Godot expand beyond indie games, into AA territory? Well, the best way to learn is by doing, so the team @epictellers.bsky.social set out to create an entire full-scale cRPG, all in Godot! Learn more about this crazy endeavour @ #GodotFest!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Building Starfinder: Professional Godot at Scale
Learn about the unexpected advantages, difficulties, workarounds and the resulting workflows of using Godot in AA development, based on real unfiltered production insights from a 30-person development team.
Ricard Pillosu, Felix Rios, Maria Calle
Epictellers
godotfest.com
Ever wondered what's going on behind #HallsofTorment? We're excited to confirm the talk by Paul Lawitzki, sharing lots of technical learnings @ #GodotFest! There's bound to be insights for every #gamedev!
Image with text, spotlighting a talk or workshop for GodotFest 2025

A Peek Under the Hood: Technical Learnings from Halls of Torment
About project structure, programming patterns, performance profiling, and more.
Paul Lawitzki
Chasing Carrots
godotfest.com
Any questions? @coppolaemilio.com from the Godot Foundation will be hosting a Q&A session for everyone to chat and glean some insights into #Godot and its inner workings @ #GodotFest , so bring all the questions you have!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Godot Foundation Q&A
Do you have any questions about Godot you would like to ask the people at the Godot Foundation? After a short update about the projects we are working on, feel free to ask anything!
Emilio
Godot Foundation
godotfest.com
And we're excited to have you and hear your wisdom!
godotfest.com
Ctrl + A, AudioStreamPlayer node, turn autoplay on.. done! Congrats, you've added music to your #Godot game. The most boring and bland kind of music. Learn how make it way better with adaptive audio, taught by Paul Bittmann @ #GodotFest
Image with text, spotlighting a talk or workshop for GodotFest 2025

Beyond the Loop: A Primer on Interactive Music in Godot
Learn how to make your music layered and adaptive, add transitions and communicate effectively with composers.
Paul Bittmann
godotfest.com
Here's the first little sneak peek at one of the upcoming talks @ #GodotFest we're excited about: The Blender team will be talking about their experiences with the Godot Engine during the making of DOGWALK!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Making of DOGWALK
A short open source game, centered around incorporating Blender & Godot. Get insight into the planning & game design, the paper-craft art style and our glTF & Blender Asset oriented pipeline.
Blender
Vivien Lulkowski 
Simon Thommes 
Julien Kaspar
godotfest.com
Submissions are now closed and decided 👀 While confirmations go out to speakers, we'd like to thank the committee for their help! Stay tuned for lots of upcoming spotlights for #GodotFest
godotfest.com
We are looking for a few more workshops for #GodotFest! Submissions are open for two more days, go snatch a free speaker ticket! -> GodotFest.com/#talks
GodotFest 25
GodotFest 25 - Munich, November 11 & 12
GodotFest.com
godotfest.com
Last submission week! Have you considered submitting a talk or workshop to #GodotFest but aren't not quite sure if you should? Join the Discord community and ask around - we can guarantee someone will want to hear you! pretalx.godotfest.com/godotfest-25/ closes 2025-07-30
GodotFest 25
Schedule, talks and talk submissions for GodotFest 25
pretalx.godotfest.com
Reposted by GodotFest - GodotCon Europe 25
structed.bsky.social
Just a few more hours left on the Early Bird Pass! 🎟️
Get your tickets now at GodotFest.com
godotfest.com
Final day to catch the #GodotFest early bird discount!
Visit GodotFest.com to get your tickets!
Reposted by GodotFest - GodotCon Europe 25
structed.bsky.social
I'm super excited that part of the team will be holding a talk at @godotfest.bsky.social - "Making of DOGWALK".

I'm sure there will be tons of valuable learnings! Get your tickets now before the Early Bird ends - TOMORROW is the last day of the Early Bird!
studio.blender.org
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.