Johannes Ebner
@structed.bsky.social
1.1K followers 270 following 240 posts
GodotFest Co-Founder; Sr. Xbox Production Partner Manager & Freelance #Gamedev Consultant; ex Azure; Godot Engine Advocate and GodotCon 23 co-host I help you build & scale online systems for games! (and keep your game alive). Maintainer of godot-playfab.
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structed.bsky.social
We're hosting GodotFest 25 - GodotCon Europe.
See you in November!
godotfest.com
This is it, the big #GodotFest reveal!
Grab your tickets now and enjoy the early supporter discount! ➡️ godotengine.org/article/godo...
#gamedev #GodotEngine #GodotCon #DevConference #CallForSpeakers
A new convention to look forward to: GodotFest - Save the Date! – Godot Engine
Introducing the second annual Godot convention: GodotFest 25 - GodotCon Europe!
godotengine.org
structed.bsky.social
We as a Godot community can't thank Gramps enough for making and maintaining GodotSteam.

Thank you!
godotsteam.com
Well, today marks 365 games, a full year's worth, using #Godot and #GodotSteam that developers shared with us and we've shared with you all! There are many more being made and we'll keep cataloging them and spreading the word about! Looking forward to another year's worth!
Reposted by Johannes Ebner
aceottorney.bsky.social
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
An image about the game developer's guide to publishing agreements feauturing otto the otter
structed.bsky.social
Oh, absolutely. Specifically in that case, it was pure FA&FO
But it was also trying to be too abstract and open.
structed.bsky.social
Haha, actually not yet! But when I wrote the post, I thought: that's something Grug may say! (albeit in simpler words). See? We even do the complexity thing with speech 😂
structed.bsky.social
A cool perk of working from home is cooking a great meal at home for yourself and your loved ones.
Takes me the same time as going out for lunch in the office (or shorter), it's much cheaper and probably also more healthy.
structed.bsky.social
I just deleted half the code I wrote the other day with a little refactoring. It's now more readable, less brittle and more performant.
structed.bsky.social
Complexity in software is the death of robustness, maintainability and joy.

It took me more than a decade to realise, and now 20 years into my career, I still sometimes fall into the complexity trap.
structed.bsky.social
Ah, it feels so good to never miss an opportunity to dunk on Brexit when talking to my British friends 😂
Reposted by Johannes Ebner
godotfest.com
Shipping web games with Godot isn’t simple, but there are ways to make it less painful! At #GodotFest Luca Leonardi will walk you through the actual release of a game, sharing what it took to make it work!
Image with text, spotlighting a talk or workshop for GodotFest 2025

One Does Not Simply Ship Web Games 
with Godot (Yet)
Uncover the tools that make web games in Godot possible while learning what works, what breaks, and what’s still missing.
Luca Leonardi
Rising Pixel

Buy your ticket today: GodotFest.com
structed.bsky.social
Absolutely enjoy working on godot-playfab these days!
The Godot 4.5 compatibility is ready for testing! Along with quite a big docs overhaul and parallel request improvements.

Help me test and get it from the develop branch (no package yet): github.com/Structed/god...
GitHub - Structed/godot-playfab: A Godot Engine addon/SDK to interface with Azure PlayFab - playfab.com
A Godot Engine addon/SDK to interface with Azure PlayFab - playfab.com - Structed/godot-playfab
github.com
structed.bsky.social
This is cool to have the various topics together in a timeline with the research linked:

howtomarketagame.com/benchmarks/
Benchmarks – How To Market A Game
howtomarketagame.com
structed.bsky.social
Psst, two more hours to still get the ticket much cheaper!

GodotFest.com

bsky.app/profile/godo...
godotfest.com
Reminder that the #GodotFest discount ends today, don't miss it! Undecided? Check the schedule and speakers, there are so many great people we are excited to hear and meet in this community!
Last Day to get 100€ off!
Two days filled with many awesome talks
    → godotfest.com/schedule
in our beautiful venue
    → godotfest.com/venue
with full catering 

GodotFest 2025, 
November 11+12 in Munich, Germany
Tickets discounted from 300€ to 200€
Reposted by Johannes Ebner
godotfest.com
Reminder that the #GodotFest discount ends today, don't miss it! Undecided? Check the schedule and speakers, there are so many great people we are excited to hear and meet in this community!
Last Day to get 100€ off!
Two days filled with many awesome talks
    → godotfest.com/schedule
in our beautiful venue
    → godotfest.com/venue
with full catering 

GodotFest 2025, 
November 11+12 in Munich, Germany
Tickets discounted from 300€ to 200€
structed.bsky.social
Today is the last day of the regular pass sale for @GodotFest !

Use GODOTFEST25-10-OFF for another 10% off!

GodotFest.com
structed.bsky.social
I deeply admire @bippinbits.bsky.social as he's not only one of the nicest people I have ever met, but also for his thoughtful, intelligent way of approaching games & business. This is going to be a fantastic talk and I am so happy that we're having René!
godotfest.com
Ever wondered how some #indie studios keep releasing hit after hit while others sink years into the wrong game? René Habermann, CEO of @bippinbits.bsky.social, lifts the curtain at #GodotFest on validating game ideas and keeping development fun.
Image with text, spotlighting a talk or workshop for GodotFest 2025

Don't ship 
the wrong game!
How to use prototypes, player feedback and smart scoping to identify promising ideas and ensure you build a game people actually want.
René Habermann
Bippinbits

Buy your ticket today: GodotFest.com
structed.bsky.social
I am so happy we can finally announce the schedule! There will be a few more changes, including a couple more talks we have already selected but which didn't make it for the announce cut.

Check out details of the sessions here: godotfest.com/talks
Reposted by Johannes Ebner
jackiecodes.bsky.social
Omg look! It's me!
godotfest.com
Ever wanted to build a map, out of tiles? If only there was something in #Godot to help... Oh wait, there is! But using tilemaps properly can be tricky... luckily we have @jackiecodes.bsky.social speaking at #GodotFest to help!
Image with text, spotlighting a talk or workshop for GodotFest 2025

Tilemaps
All the important lessons from using Tilemaps for 4 years. Learn their strengths and weaknesses, how to use procedural generation for open world games, and proper serialization for saving and loading.
Jackie Codes
on YouTube

Buy your ticket today: 25.godotfest.com
structed.bsky.social
It is! Looking forward to seeing you and your talk!
structed.bsky.social
I had this with my cat last summer. She went on the tree, got stuck. We did try all the things, then I brought a ladder. The moment I put up the ladder, she got so scared by the ladder that she went down, no problem.
a cartoon cat with the words fooled you on it
ALT: a cartoon cat with the words fooled you on it
media.tenor.com
structed.bsky.social
Same for me! But then, I do nnothing fancy (except my own sertialization and marshaling logic).
Reposted by Johannes Ebner
kyleor.land
Are you or someone you know skipping GDC (or considering doing so) because of worries about coming to the US/San Francisco in the current environment?

If so, I want to hear from you for a piece. DM me here or kyle DOT orland AT arstechnica DOT com.

Please spread the word
structed.bsky.social
See, Godot can do awesome, high quality stuff. And there are folks who can do this.
matmadnessart.bsky.social
I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub!

Still work in progress, feel free to give feedback!

#godot #godotengine #gamedev