Goofy Gourd Studios
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goofygourds.bsky.social
Goofy Gourd Studios
@goofygourds.bsky.social
Making goofy games for goofy gamers 🎃🎮
Ducks in a Row 🦆: https://tinyurl.com/fvew3w2v
Storm's Harvest is currently 50% off for #SteamScreamFest! Assist this gourd gathering ghoul in a retro style arcade game. Will you have a successful harvest, or not survive the night? 👻🎃🐦🐊

store.steampowered.com/app/2593140/...
October 27, 2025 at 5:21 PM
Trying out the @godotengine.org plugin Dialogic 2 and honestly, it does like 85% of what I need it to out of the box, so I can't complain. 🐦

#gamedev #indiedev
September 29, 2025 at 6:01 PM
Basic encounter areas, scene changing, and data persistence between battles 💀🐻🐊

#indiedev #gamedev
August 18, 2025 at 3:18 AM
Version two of the main battle theme. I extended the length more and added another section, so hopefully it won't be as repetitive over a long period of time. 🎵

#indiedev #gamedev #chiptune #famitracker
August 15, 2025 at 3:55 PM
And with that, we have a basic walk cycle (AND character swapping)
💀🐻🦝🧙

#gamedev #indiedev #pixelart
July 27, 2025 at 3:48 AM
Doing research on persistent data in @godotengine.org and it seems that the two camps are either keeping the information in a constantly present global, or saving and loading resource files as necessary, and I would love suggestions about the merits of both in an RPG.

#GodotEngine #Gamedev
▶️
July 15, 2025 at 8:10 PM
Recently finished work on the initial drafts of walk cycles for our upcoming crew of heroes.
If all goes well, these should be our last major sprites created in Adobe Fireworks.
The end of an era indeed.
💀🐻🦝🧙

#gamedev #indiedev #pixelart
July 12, 2025 at 12:55 PM
Getting our artist to finally switch from Adobe Fireworks (a software discontinued in 2013) to the version of @aseprite.org I compiled for him is a big win for productivity.

#gamedev #indiedev #pixelart
June 26, 2025 at 11:03 PM
Made a much needed QOL feature of adding in more options for the onscreen controls.🦆🎮

#indiedev #gamedev #indiegamedev
June 25, 2025 at 10:15 PM
Initial public testing for "Ducks in a Row" on Android is underway! If you want to join, follow the link for the Google Group, then sign up from there. Any testing support would be appreciated, and you get to play puzzles for free! 🦆📱

groups.google.com/g/ducks-in-a...

#gamedev #indiedev
June 25, 2025 at 12:34 AM
If we did this right, joining this Google Group, then following the link in the first message should let you join the closed testing for the Android version of "Ducks in a Row". Any feedback will be appreciated and I will address any issues as soon as I can! 🦆📱

groups.google.com/g/ducks-in-a...
June 23, 2025 at 8:56 PM
Well, I've officially got color options for the background on mobile. Trying to keep it nice and simple 🦆🎨

#indiedev #gamedev
May 30, 2025 at 5:18 PM
The most useful thing I've discovered is it was really useful to add the camera to a a control node (which I've been naming Lakitu for reasons) to automatically move the camera to adjust to the screen size because control nodes have WAY more built in to do that automatically.
May 5, 2025 at 8:30 PM
Working on something. Having to do a lot of work with control nodes so it resizes and scales properly😮‍💨Also, using buttons from the goat @kenney.nl which work great🦆

#gamedev #indiedev
May 2, 2025 at 12:46 AM
I’ve been working on the map for our next planned project. I’m using the tile-set from FF1 as placeholders for the time being, to be replaced with my own sprites down the road. 🧙‍♂️🐻

#indiedev #gamedev
April 30, 2025 at 9:48 PM
Here's an initial draft of a potential turn-based RPG battle theme 🎵

#indiedev #gamedev #famitracker
November 25, 2024 at 11:00 PM
Testing some stuff out... 🦎

#indiedev #gamedev
November 23, 2024 at 5:51 AM
Not complaining, but what is happening?!!? Thanks!?!?
November 19, 2024 at 4:57 PM
Happy Halloween from GGS! We hope you have a Spooktacular time! While you're getting your spook on, Storm's Harvest is still 50% off for #SteamScream3D, so pick up this deal while it lasts! 🎃

#indiegame #SteamScream
store.steampowered.com/app/2593140/...
October 31, 2024 at 4:50 PM
With a title sequence as cute as that, how could you not play it? Storm's Harvest is still 50% off for #SteamScream3D! 👻🐊🐦

#indiegame #SteamScream #pixelart
store.steampowered.com/app/2593140/...
October 30, 2024 at 4:55 PM
This is about our feelings playing Storm's Harvest. 🐊 If you want in on the action, its currently 50% off for #SteamScream3D. Grab the game then grab some gourds! 👻🎃

#indiegame #SteamScream #retrogaming
store.steampowered.com/app/2593140/...
October 29, 2024 at 6:11 PM
Storm's Harvest is currently 50% off for the #SteamScream3D event! Battle beasts and pick pumpkins in this unique retro-styled action-arcade title! 👻🎃

#indiegame #SteamScreamFest #SteamScream
store.steampowered.com/app/2593140/...
October 29, 2024 at 3:37 AM
I made a thing (with terrible placeholder sprites)

#indiedev #gamedev #indiegame
August 31, 2024 at 6:35 PM
One of the things I'm trying to test out in the most recent update is a "dark mode" palette which I've named "chalkboard". It works SOME of the time, but I will need to refine specific sprites to better work with it more. 🦆

#indiedev #gamedev
August 28, 2024 at 4:26 PM
It has come to my attention that there was a bug preventing users from accessing the last 5 bonus levels. I apologize for anyone this has effected, but it should now be fixed.

#indiedev #gamedev
August 26, 2024 at 8:45 PM