Goofy Gourd Studios
banner
goofygourds.bsky.social
Goofy Gourd Studios
@goofygourds.bsky.social
Making goofy games for goofy gamers 🎃🎮
Ducks in a Row 🦆: https://tinyurl.com/fvew3w2v
Also, had to try really hard to reign myself in so I have room to grow and have more "spice" for the more serious battles later on.
August 15, 2025 at 3:56 PM
Ok, thanks this helps a lot. I definitely want to nail down the best way to structure this now before it becomes an awful spaghetti code mess.
July 16, 2025 at 1:58 AM
It would probably be fine to just keep, but my other worry is an organizational thing. I'm thinking if I limit my global data to just character stats/ inventory, plus maybe flags to keep track of story progress that's fine now, but I don't know how scalable that is if I have other needs later.
July 15, 2025 at 9:31 PM
My current view is probably a hybrid approach of keeping character stats/ inventory etc in a constant global, but saving area specific info like opened chests into a resource and loading as necessary. Does this approach make sense?
July 15, 2025 at 8:12 PM
And yes, that does mean ALL the art for our first two games was done in Fireworks instead of literally anything else.
June 26, 2025 at 11:03 PM
Gods work 🙏
June 26, 2025 at 3:54 AM
We haven't used a lot of plugins yet, but @godotsteam.com has always been great.
June 26, 2025 at 3:23 AM
WHY are his hat and tunic two very different greens?
June 26, 2025 at 2:27 AM
If you're wanting to try the game out for yourself, our Android testing is open! Just join the Google group and it will let you download the test version. 📱🤖

groups.google.com/g/ducks-in-a...
Ducks in a Row Test Android - Google Groups
groups.google.com
June 25, 2025 at 10:16 PM
The good news is I guess there will be some kind of closed testing here soon for the mobile version of Ducks in a Row, so look out for that
June 22, 2025 at 3:01 AM