It is a 2D physics based space sim + colony sim.
Dev: @gak.dev
Art: @jaaart.bsky.social
The game is VERY early in development!
We have planned a milestone aimed at the end of the year to have very buggy gameplay. I have a problem with polishing too much, so instead I'll be yeeting out code as fast as possible!
We have planned a milestone aimed at the end of the year to have very buggy gameplay. I have a problem with polishing too much, so instead I'll be yeeting out code as fast as possible!
- Multiplayer is on hold but in mind while continuing with single player.
- Direct control of crew member is working well again.
- The player can easily enter/exit from the ship and back into space.
- Same as entering/exiting to the pilot seat and controlling the ship.
- Multiplayer is on hold but in mind while continuing with single player.
- Direct control of crew member is working well again.
- The player can easily enter/exit from the ship and back into space.
- Same as entering/exiting to the pilot seat and controlling the ship.
- Jart did some neat animations for the select a character screen: youtu.be/-xCMkbLQnVc
#gameDev #bevy #rust #space #indieGame #art
- Jart did some neat animations for the select a character screen: youtu.be/-xCMkbLQnVc
#gameDev #bevy #rust #space #indieGame #art
- gak has been sick again, but slowly working through some bugs.
- Jart working on some UI.
- gak has been sick again, but slowly working through some bugs.
- Jart working on some UI.
- @gak has been deep in working through #multiplayer and is starting to get back to gameplay.
- @Jart has been working on more #concept #art and UI ideas. Here’s a sneak peek.
- @gak has been deep in working through #multiplayer and is starting to get back to gameplay.
- @Jart has been working on more #concept #art and UI ideas. Here’s a sneak peek.
- @gak.dev been sick, so very little updates. Still alive!
- Jart made an animated mock up for walking around in a ship: youtu.be/G935R40R7kM
- @gak.dev been sick, so very little updates. Still alive!
- Jart made an animated mock up for walking around in a ship: youtu.be/G935R40R7kM
- Made multiplayer prediction heaps smoother, with the cost of a bit of client side latency. Will probably tweak over time. Highest priority is to not have crazy multiplayer jerkiness.
- Made multiplayer prediction heaps smoother, with the cost of a bit of client side latency. Will probably tweak over time. Highest priority is to not have crazy multiplayer jerkiness.
- Mostly experimenting with multiplayer. Fun so far! Lots more needed to make it all work.
- Moved from rapier to avian physics.
- Mostly experimenting with multiplayer. Fun so far! Lots more needed to make it all work.
- Moved from rapier to avian physics.
- Added free look mode with WASD and mouse wheel zoom.
- Part of this was to clean up the camera code to work with #Bevy relationships.
- Pathfinding fixes.
- Lots of tiny bugs fixed.
- Added free look mode with WASD and mouse wheel zoom.
- Part of this was to clean up the camera code to work with #Bevy relationships.
- Pathfinding fixes.
- Lots of tiny bugs fixed.
- Experimented with integrating koto into slowchop console, and removing all existing parsing code. Pretty neat so far.
- Had to rewrite pathfinding because it was getting hairy. Looks cool showing the A* work its magic.
- Experimented with integrating koto into slowchop console, and removing all existing parsing code. Pretty neat so far.
- Had to rewrite pathfinding because it was getting hairy. Looks cool showing the A* work its magic.
- Rock item found correctly and remove rock icon when picked up.
- Collection/construction systems completed.
- MacOS zoom sensitivity fix.
- Fixed a problem with deployment to Cloudflare. WASM file was is now too big for CF workers so now it uses R2.
- Upgraded to #Bevy 0.16.
- Rock item found correctly and remove rock icon when picked up.
- Collection/construction systems completed.
- MacOS zoom sensitivity fix.
- Fixed a problem with deployment to Cloudflare. WASM file was is now too big for CF workers so now it uses R2.
- Upgraded to #Bevy 0.16.
#gameDev #screenshotSaturday #art
#gameDev #screenshotSaturday #art
Working on path finding between ships and asteroids. Very basic to start with (your crew will probably accidentally get lost in space or die a lot).
Working on path finding between ships and asteroids. Very basic to start with (your crew will probably accidentally get lost in space or die a lot).
The game is VERY early in development!
The game is VERY early in development!