Grabby Aliens
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Grabby Aliens
@grabby.gg
Work in progress updates for a new game called Grabby Aliens. 🕸️ https://grabby.gg/

It is a 2D physics based space sim + colony sim.

Dev: @gak.dev
Art: @jaaart.bsky.social
Pinned
I'm @gak.dev working on a new game prototype. This account is to track and show off what I'm working on.

The game is VERY early in development!
We’re still working away, just haven’t had the drive to post every week! 🫠

We have planned a milestone aimed at the end of the year to have very buggy gameplay. I have a problem with polishing too much, so instead I'll be yeeting out code as fast as possible!
October 13, 2025 at 9:35 PM
### 2025-08-29

- Multiplayer is on hold but in mind while continuing with single player.
- Direct control of crew member is working well again.
- The player can easily enter/exit from the ship and back into space.
- Same as entering/exiting to the pilot seat and controlling the ship.
August 29, 2025 at 1:01 AM
- gak has been working through #multiplayer bugs and trying to fix the web build.
- Jart did some neat animations for the select a character screen: youtu.be/-xCMkbLQnVc

#gameDev #bevy #rust #space #indieGame #art
UI example - GA
youtu.be
August 9, 2025 at 3:35 AM
### 2025-08-03

- gak has been sick again, but slowly working through some bugs.
- Jart working on some UI.
August 4, 2025 at 9:54 PM
- Sorry for the lack of updates! I’ll try get back to weekly updates again. #gameDev
- @gak has been deep in working through #multiplayer and is starting to get back to gameplay.
- @Jart has been working on more #concept #art and UI ideas. Here’s a sneak peek.
July 23, 2025 at 3:28 AM
### 2025-07-07

- @gak.dev been sick, so very little updates. Still alive!
- Jart made an animated mock up for walking around in a ship: youtu.be/G935R40R7kM
Style test GA No. 1
YouTube video by Jose Mejia
youtu.be
July 6, 2025 at 9:35 PM
### 2025-06-06 v0.0.103

- Made multiplayer prediction heaps smoother, with the cost of a bit of client side latency. Will probably tweak over time. Highest priority is to not have crazy multiplayer jerkiness.
June 6, 2025 at 1:02 AM
### 2025-05-31 v0.0.90 #bevy #avian #lightyear

- Mostly experimenting with multiplayer. Fun so far! Lots more needed to make it all work.
- Moved from rapier to avian physics.
May 30, 2025 at 10:49 PM
### 2025-05-23 v0.0.75

Bit of an experimental week! #gameDev #bevy

- Do not make a MMO.
- Experimenting with koto and console. Prototyped running a koto “system” from bevy.
- Adjusted all rigid body densities to be more realistic.
- Info/mass is shown on hover.
May 23, 2025 at 4:34 AM
### 2025-05-16 v0.0.65

- Added free look mode with WASD and mouse wheel zoom.
- Part of this was to clean up the camera code to work with #Bevy relationships.
- Pathfinding fixes.
- Lots of tiny bugs fixed.
May 15, 2025 at 10:55 PM
2025-05-09 v0.0.54

- Experimented with integrating koto into slowchop console, and removing all existing parsing code. Pretty neat so far.
- Had to rewrite pathfinding because it was getting hairy. Looks cool showing the A* work its magic.
May 9, 2025 at 9:51 AM
v0.0.45

- Rock item found correctly and remove rock icon when picked up.
- Collection/construction systems completed.
- MacOS zoom sensitivity fix.
- Fixed a problem with deployment to Cloudflare. WASM file was is now too big for CF workers so now it uses R2.
- Upgraded to #Bevy 0.16.
May 2, 2025 at 8:53 PM
It’s #ScreenshotSaturday in Australia! Check out our latest #GrabbyAliens top-down crew walk animation. Heaps of swagger in every step. 🚶‍♂️💫 #GameDev #Prototype #Animation
March 29, 2025 at 12:28 AM
Fridge concept art for Grabby Aliens. It contains some Aussie food 🦘😄

#gameDev #screenshotSaturday #art
March 15, 2025 at 9:30 PM
Full logarithmic zooming from galaxy scale (100Kly) to ship scale (meters). #gameDev
Grabby Aliens - Galaxy to Ship zoom
www.youtube.com
March 6, 2025 at 7:54 PM
Having fun with blender and photoshop with #conceptArt for Grabby Aliens.
February 23, 2025 at 1:53 AM
Jart has created some awesome concept art for Grabby Aliens. #screenshotSaturday #gameDev #indieDev
February 15, 2025 at 8:53 PM
Jart has been exploring different kinds of character design. #gameDev #art
February 9, 2025 at 12:13 AM
Not much visually to show off at the moment.

Working on path finding between ships and asteroids. Very basic to start with (your crew will probably accidentally get lost in space or die a lot).
February 9, 2025 at 12:01 AM
Astronaut blob makes the ship stuck! #gameDev #prototype #rust #bevy #funny
February 1, 2025 at 10:10 PM
I should be more productive but this is too fun.

10,000 astronauts floating around while I smash my ship through them. They're invulnerable so they bounce right off.

Decent frame rate considering the entity count!

#gameDev #bevy #space
January 28, 2025 at 7:14 AM
Happy accidents! #bevy #gameDev #scifi
January 28, 2025 at 6:44 AM
Chasing an astronaut! #gameDev #bevy #rust #physics

Still trying to get good at ship control. Might have to tweak the engine power or make the impulse gradually increase to max instead of 100% all the time.
January 27, 2025 at 11:40 PM
Prototyping a core loop #gameDev #rust #bevy
January 26, 2025 at 11:38 PM
I'm @gak.dev working on a new game prototype. This account is to track and show off what I'm working on.

The game is VERY early in development!
January 25, 2025 at 10:11 PM