Grabby Aliens
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Grabby Aliens
@grabby.gg
Work in progress updates for a new game called Grabby Aliens. 🕸️ https://grabby.gg/

It is a 2D physics based space sim + colony sim.

Dev: @gak.dev
Art: @jaaart.bsky.social
### 2025-08-03

- gak has been sick again, but slowly working through some bugs.
- Jart working on some UI.
August 4, 2025 at 9:54 PM
- Sorry for the lack of updates! I’ll try get back to weekly updates again. #gameDev
- @gak has been deep in working through #multiplayer and is starting to get back to gameplay.
- @Jart has been working on more #concept #art and UI ideas. Here’s a sneak peek.
July 23, 2025 at 3:28 AM
2025-05-09 v0.0.54

- Experimented with integrating koto into slowchop console, and removing all existing parsing code. Pretty neat so far.
- Had to rewrite pathfinding because it was getting hairy. Looks cool showing the A* work its magic.
May 9, 2025 at 9:51 AM
It’s #ScreenshotSaturday in Australia! Check out our latest #GrabbyAliens top-down crew walk animation. Heaps of swagger in every step. 🚶‍♂️💫 #GameDev #Prototype #Animation
March 29, 2025 at 12:28 AM
Fridge concept art for Grabby Aliens. It contains some Aussie food 🦘😄

#gameDev #screenshotSaturday #art
March 15, 2025 at 9:30 PM
Having fun with blender and photoshop with #conceptArt for Grabby Aliens.
February 23, 2025 at 1:53 AM
Jart has created some awesome concept art for Grabby Aliens. #screenshotSaturday #gameDev #indieDev
February 15, 2025 at 8:53 PM
Jart has been exploring different kinds of character design. #gameDev #art
February 9, 2025 at 12:13 AM
Astronaut blob makes the ship stuck! #gameDev #prototype #rust #bevy #funny
February 1, 2025 at 10:10 PM
I should be more productive but this is too fun.

10,000 astronauts floating around while I smash my ship through them. They're invulnerable so they bounce right off.

Decent frame rate considering the entity count!

#gameDev #bevy #space
January 28, 2025 at 7:14 AM
Happy accidents! #bevy #gameDev #scifi
January 28, 2025 at 6:44 AM
Chasing an astronaut! #gameDev #bevy #rust #physics

Still trying to get good at ship control. Might have to tweak the engine power or make the impulse gradually increase to max instead of 100% all the time.
January 27, 2025 at 11:40 PM
Prototyping a core loop #gameDev #rust #bevy
January 26, 2025 at 11:38 PM