Graeme Devine
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graemedevine.com
Graeme Devine
@graemedevine.com
Game designer that probably made some games you played as a kid, dog lover and a dad. Views expressed here are my own.
February 2, 2026 at 7:04 AM
Anyway, I think this stuff is computationally and game design wise fascinating. We've been playing this game for centuries, yet so much of the game is "I have a feeling".
February 1, 2026 at 11:25 PM
That's all news to me. I wrote a lot of Serina's backstory that wasn't in the game. I always loved that she had some fragmented pre-transfer memories of eating chocolate and that she ran simulations to try and recreate that feeling.
January 27, 2026 at 10:38 PM
Reposted by Graeme Devine
I love this topic. I stumbled across it after hearing about the idea that certain numbers are 'funnier' than others. I noticed that funny numbers tend to be the opposite of "round" numbers, so I think it comes down to their incongruity-

www.literallyaking.com/blog/good-nu...
"Good Numbers" Interlude: Funny Numbers — Alexander King
So far, we’ve been discussing the aesthetic qualities of numbers and exploring the concept of what numbers are “Good” for games. Let’s digress for a moment though. Sometimes, veering off the beaten pa...
www.literallyaking.com
January 26, 2026 at 7:58 PM