It's very hard to write an AI that can say "okay, ask now" when it's not 10 moves away from an obvious win. You need to ask when both players think a win is possible.
It's very hard to write an AI that can say "okay, ask now" when it's not 10 moves away from an obvious win. You need to ask when both players think a win is possible.
A talk I gave for @graemedevine.com's Game Design class at California State University, Monterey Bay
🎲✂️
A talk I gave for @graemedevine.com's Game Design class at California State University, Monterey Bay
🎲✂️
No, I don't need the AI to summarize. No, I don't need the AI to help me search. No, I don't need the AI to help me resize the margins. No, I don't need the AI to do anything.
What I need is to hit the print icon without your product crashing from all of the AI popups.
No, I don't need the AI to summarize. No, I don't need the AI to help me search. No, I don't need the AI to help me resize the margins. No, I don't need the AI to do anything.
What I need is to hit the print icon without your product crashing from all of the AI popups.
Students are hyped!
Students are hyped!
www.literallyaking.com/blog/good-nu...
www.literallyaking.com/blog/good-nu...
www.literallyaking.com/blog/good-nu...
boardgamegeek.com/blog/12040/b...
boardgamegeek.com/blog/12040/b...
“There are no devils in hell; all the devils are here”
“There are no devils in hell; all the devils are here”