grumbo! (Happy! the Hippo)
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grumbo.dev
grumbo! (Happy! the Hippo)
@grumbo.dev
lil solo indie dev currently working on Happy! the Hippo. it is a completely normal platformer game. check out the demo or wishlist it if you want ❤️

https://store.steampowered.com/app/1924900/Happy_the_Hippo/
hate when that happens 😔
August 27, 2025 at 2:32 AM
July 13, 2025 at 12:08 AM
i remade the living room from petz 5 in ue5 with my lighting plugin lol

#unrealengine #gamedev
May 30, 2025 at 9:42 AM
introducing egwin, my latest oc
May 15, 2025 at 4:13 AM
with basic working 3D coordinates, physics, and collision. there was absolutely zero reason to do all this
May 15, 2025 at 4:04 AM
i made a point and click/pet simulator thing in unreal's UMG (these are all just UI elements lol)

#unrealengine #gamedev
May 15, 2025 at 4:03 AM
May 3, 2025 at 10:42 AM
ok but does your game have a dedicated slick button

#gamedev #unrealengine #indiedev
April 30, 2025 at 7:23 AM
i can only hope to become as cool as him one day 😔
April 28, 2025 at 8:04 AM
slick edward is getting a little too slick and he’s making me insecure :(

#unrealengine #gamedev #indiedev
April 28, 2025 at 8:02 AM
introducing my new OC, slick edward
April 19, 2025 at 2:36 PM
custom movement in unreal is fun
April 15, 2025 at 9:34 PM
i made light booleans for my stylized lighting plugin! it is very nice being able to exclude/include certain lights in certain areas (and cast basic shadows)

#unrealengine5 #ue5
March 12, 2025 at 11:17 PM
works for point lights too (this one isn’t animated but you get the idea)
March 4, 2025 at 5:43 AM
my plugin’s custom lights support colored/animated materials now lol

#unrealengine #ue5 #gamedev
March 4, 2025 at 5:42 AM
added cel shading to my custom lighting plugin for UE5 :) it’s handled in the actual lighting calculation, so it works properly with lighting and shadows (no post processing except the outlines). still WIP but really happy with it!

#unrealengine #ue5 #gamedev #gameart
January 20, 2025 at 10:01 AM
RIP david lynch :( i wouldn't be making the stuff i'm trying to make without his work

i never finished it but here's some screenshots from a project a few years back when i was blatantly ripping off his stuff

one of the few people to actually change the way i see art as a whole. heartbroken :(
January 16, 2025 at 8:52 PM
does my PS2 style game count lol
January 14, 2025 at 4:52 PM
why did the error hit me with a :3
December 26, 2024 at 1:00 AM
tim sweeney watching in horror as i go out of my way to make his billion dollar, cutting edge game engine look as outdated as possible
December 25, 2024 at 10:38 PM
it’s realtime too, running at 120fps atm. dynamic shadows tank the performance but i haven’t really started optimizing that yet, so 🤞
December 25, 2024 at 10:24 PM
i finally got my custom 90s pre-rendered graphics-style lighting/shading system for UE5 working, i’m so happy yall have no idea. first test scene with it, no default unreal lighting here :))

#unrealengine #gameart #ue5 #gamedev
December 25, 2024 at 10:22 PM
i got a wolfenstein style raycasting renderer working in a UE5 material lol

#unrealengine #ue5 #gamedev
December 11, 2024 at 11:53 AM
bonus screenshot of happy with one of the game boy color color palettes
December 7, 2024 at 10:14 AM
got realtime dithering/color palette swaps working in UE5 :) not for any particular project, just messing around
#unrealengine #ue5 #gameart
December 7, 2024 at 10:13 AM