grumbo1989
grumbo1989.bsky.social
grumbo1989
@grumbo1989.bsky.social
Posting about my cool projects that i will never finish
making games is so fun because you can just add a 1/1000 chance for the start button to say 'STUART?' in comic sans for no reason
January 30, 2025 at 1:23 AM
Little thing I worked on over the weekend, creating neural networks to drive cars with an evolutionary algorithm. Completely out of my depth here, I just saw it as a brief sidenote in a pretty much unrelated video and thought it looked interesting so I looked into it and came out with this :) #Godot
November 11, 2024 at 9:39 AM
World Generation #2: Trees
The world now generates hundreds of trees. Each biome has a lushness value determining how likely it is for trees to be spawned. It also uses a fractal noise map, with some randomness added to break up the uniformness. Each tree will match the biome it's in #gamedev #godot
October 23, 2024 at 5:14 AM
World gen #1.5: biome elaboration
Here is the current version of the biome generation map. Further left = hot, up = wet. biomes generate by using two random noise maps, one for each variable, and picking the corresponding spot on this image. (sorry for the terrible explanation) (thread)
October 21, 2024 at 4:43 AM
World gen project #1: Basic generation.
Generates a world with several biomes, oceans with different temperatures and depths. Also generates beaches around the land although it is somewhat inconsistent.
Not a huge fan of the biome balancing, will elaborate in another post.
#Godot #Gamedev
October 21, 2024 at 3:12 AM