Pipo
gsimon.bsky.social
Pipo
@gsimon.bsky.social
Drawing is fun! Parallax effects are cool! (I might spend the next two days scrolling up and down to look at the effect) #indiegame #rpg
November 9, 2025 at 8:17 PM
Now that most features are implemented and I have some free time again, I've been adding more content. Keeping track of quest flags is a pain, but I'm pretty happy with my level editor now #indiedev #rpg #screenshotSaturday
July 12, 2025 at 4:11 PM
And one week later, here's a new city to explore. Next step: definitely fix the UI for the shops. (Ugh) #screenshotSaturday #indiedev
May 3, 2025 at 9:57 AM
When the sketch looks great if you squint but you just know it's going to be a painful illustration to finish #screenshotSaturday #indiedev
April 26, 2025 at 4:37 PM
I should have finally written new quests this week - instead I updated the battle controls to feel more active (drag the attack forwards to target an enemy! Drag back to defend against attacks!) and drew mutant mushrooms. That still counts as progress! #indiedev #screenshotsaturday #rpg
March 15, 2025 at 5:35 PM
No screenshot today while I struggle to plan and write quests and storylines. At least it's fun to draw new characters. #screenshotsaturday #indiedev #rpg
March 1, 2025 at 5:03 PM
Inspired by this week's snowy weather (and Donkey Kong Country): overlay effects that can dynamically be changed by events in levels. The transitions are a bit rough but it'll do for now. #indiedev #screenshotSaturday #rpg #saga
February 15, 2025 at 5:27 PM
After an adventure, your golems each get to keep a "memory", giving them bonus attributes. Different choices made during an adventure lead to different memories available. And memory combinations lead to class changes and additional bonuses! #screenshotSaturday #indiedev #rpg #levelup
February 1, 2025 at 1:17 PM
Some time spent in Menu Development Hell this week. And then some more to redesign the consumable items. Health Candy, yum. #screenshotsaturday #indiedev #saga #ui
January 25, 2025 at 6:01 PM
Update of the week: allies that accompany you during quests no longer just sit watching you fight for your life, but now participate in battles. From time to time, that is. #indiedev #screenshotSaturday
January 18, 2025 at 11:55 AM
In 2025, i'm finally wrapping up this SaGa RPG project, no matter what - so i'm forcing myself to post something on Saturdays, even if it's not that exciting. This week: a new region & town. Every JRPG must start in a small rural village, even in futuristic settings.
#indiedev #screenshotSaturday
January 11, 2025 at 7:29 PM
Marshes, jungles, hidden fortresses - there will be plenty to explore. Plenty of nasty monsters, too, cos otherwise it's not fun. #indiedev #screenshotSaturday #saga #rpg
August 17, 2024 at 2:42 PM
I'm making a mobile game inspired by Unlimited SaGa. Build golems out of odd spare parts and take them to explore dungeons full of monsters and traps! Guaranteed without roulette reels. #screenshotSaturday #indieDev #SaGa
August 11, 2024 at 8:45 AM