Pipo
gsimon.bsky.social
Pipo
@gsimon.bsky.social
Drawing is fun! Parallax effects are cool! (I might spend the next two days scrolling up and down to look at the effect) #indiegame #rpg
November 9, 2025 at 8:17 PM
And one week later, here's a new city to explore. Next step: definitely fix the UI for the shops. (Ugh) #screenshotSaturday #indiedev
May 3, 2025 at 9:57 AM
I should have finally written new quests this week - instead I updated the battle controls to feel more active (drag the attack forwards to target an enemy! Drag back to defend against attacks!) and drew mutant mushrooms. That still counts as progress! #indiedev #screenshotsaturday #rpg
March 15, 2025 at 5:35 PM
Inspired by this week's snowy weather (and Donkey Kong Country): overlay effects that can dynamically be changed by events in levels. The transitions are a bit rough but it'll do for now. #indiedev #screenshotSaturday #rpg #saga
February 15, 2025 at 5:27 PM
After an adventure, your golems each get to keep a "memory", giving them bonus attributes. Different choices made during an adventure lead to different memories available. And memory combinations lead to class changes and additional bonuses! #screenshotSaturday #indiedev #rpg #levelup
February 1, 2025 at 1:17 PM
Some time spent in Menu Development Hell this week. And then some more to redesign the consumable items. Health Candy, yum. #screenshotsaturday #indiedev #saga #ui
January 25, 2025 at 6:01 PM
Update of the week: allies that accompany you during quests no longer just sit watching you fight for your life, but now participate in battles. From time to time, that is. #indiedev #screenshotSaturday
January 18, 2025 at 11:55 AM