GunTurtle
gunturtle.bsky.social
GunTurtle
@gunturtle.bsky.social
Animator/Gamedev. Actually a 'CannonTortoise' if you wanna get technical.
It's kinda funny how much different the material feels as a feature film. I guess the action scenes were all pretty close together in the manga but the chapter structure made them feel more divided. This movie has a very clear line between "romance part" and "fighting part".
October 27, 2025 at 2:57 AM
I think I know what you're talking about but I am scared by the notion that there's more than one such language in the gamedev sphere.
September 25, 2025 at 12:36 AM
Tons of features for sharing functions between classes at compile time (type classes, generics, etc) but the only thing that works at runtime is single inheritance. No interfaces, no multiple inheritance! Big letdown.
September 14, 2025 at 7:12 PM
Most surprising thing about Deadlock kit design compared to Overwatch is the absence of deployable shields. There's a couple wall abilities, but nothing semi-permeable for blocking enemy attacks or healing. I guess the item system can replicate similar dynamics, but I still miss Winston.
August 31, 2025 at 4:23 AM
I think the jungle needs more structure. The lack of strong high ground in most places means duels have too much racing around random pillars instead of racing for a positional advantage. Urn locations are on the edge of 'real map' and 'evil liminal space maze' and the fights there get weird.
August 29, 2025 at 1:22 AM
I was pretty lukewarm on it. Picked the dagger weapon and generally felt like it was too hard to reliably get within striking range, burrowing didn't feel responsive enough to use as a dodge. Funny seeing other people say "I must've picked the worst weapon!" about the other weapons.
August 13, 2025 at 10:22 PM
I think (hope) Wuyang's abilities are going to appear more sci-fi adjacent in game. His concept art shows him using a gauntlet to control water, which seems pretty in line with Lifeweaver or Symmetra. The comic doesn't make this super clear, though.
August 11, 2025 at 11:42 PM
Really don't like the game's PvE mechanics. Deadlock's an action game with fairly complex combat+movement, but fighting NPCs is purely this abstract game of managing health/time resources. I should be able to chuck a guy into a room of monsters and watch him get eaten.
August 10, 2025 at 9:14 PM
Nim:
Most impressed with this one. Very powerful operator overloading- custom operators, 'get' and 'set' functions can be replaced with operations. vscode extension seems functional. Someone asked the guy who writes Nim if he'd set up a "Nim Foundation" and he started ranting about woke :/
July 23, 2025 at 10:41 PM
D:
Basically C++ with optional garbage collection. Operator overloading is on par with C++. Hash tables are a real feature, not just a library. Would be tempted to write something in it but the vscode extension barely works.
July 23, 2025 at 10:41 PM