GunTurtle
gunturtle.bsky.social
GunTurtle
@gunturtle.bsky.social
Animator/Gamedev. Actually a 'CannonTortoise' if you wanna get technical.
Game developers need to stop making 3D platformers with twin stick controllers in mind. Video game genre entirely about lining up your camera and then holding forward + jump and the "normal" input for them is the one where you need to wait for the camera to point the direction you want.
November 12, 2025 at 4:27 AM
Reposted by GunTurtle
Slices of Lives
May 5, 2025 at 1:30 AM
Reposted by GunTurtle
EVIL EGG is OUT NOW and FREE FOREVER on Steam and Itch. infinite twin-stick paradise, no strings attached. it's not your fault you were born a monster.

download on steam: store.steampowered.com/app/3651950/...

other links below
#gaming #indiegame #indie
🥚👽👾🍄
October 30, 2025 at 4:02 PM
Chainsaw Man movie is great. I will always love maximalist battle shonen nonsense ❤️
October 27, 2025 at 2:39 AM
wondering what the maximum number of unique debuffs can be applied to a player in Deadlock is. It's gotta be at least 15
September 30, 2025 at 4:52 AM
Played the 500 Caliber Contractz demo. Weird game. There's barely anything resembling level design, just a big pile of concrete with some places to go. Pressing any 2 buttons is guaranteed to send you flying forward. Maybe the most pure expressive platformer I've played? I kinda respect it.
September 18, 2025 at 10:59 PM
Nim is a fun language until you need to do literally anything involving inheritance.
September 14, 2025 at 6:53 PM
Reposted by GunTurtle
"Jujutsu Kaisen" Season 3 Trailer ("The Culling Game" Part 1 / January 2026).
And "Jujutsu Kaisen: Execution" movie is also coming this fall (compilation of Season 2 "Shibuya Incident" + first two episodes of Season 3).
www.youtube.com/watch?v=MePL...
August 31, 2025 at 2:07 PM
Deadlock's big character update is good. Feels like there's a good distribution of new player-friendly characters and more gimmicky ones like Doorman. I'm not a MOBA player so it's interesting to compare what abilities can do compared to hero shooters- I like how Victor's ultimate is a passive.
August 31, 2025 at 4:23 AM
Playing Lorn's Lure. Frustrating. Levels avoid explicit obstacles like spikes in favor of making any fall greater than 20 feet instantly kill you. Many intended falls are around 18 feet, so a lot of this game involves repeatedly breaking your ankles until you have a sense of where the obstacles are.
August 30, 2025 at 3:39 AM
Deadlock's map design is weird. Across the middle it's fine (lane phase, midboss, bridge power-ups) but the rest is confusing.
- Walker choke points cause spam-heavy fights.
- Rooftops are too high for normal shooter high ground, they're only useful for movement.
August 29, 2025 at 1:22 AM
Kinda funny playing Yellow Taxi and seeing Atari announce a new Bubsy 3D that *doesn't* use tank controls. No ingenuity! No whimsy!
Played Yellow Taxi Go Vroom. Good! The movement is great- tank controls are unique, launching myself off of ramps is a lot of fun. Level design's kinda hit-or-miss, there's a lot of gimmicks that don't complement the fast-paced movement.
August 21, 2025 at 10:30 PM
Poking at Deadlock again. I'm able to pull my weight in matches now, but I'm still not convinced the moba elements contribute much to the game. Sliding into boxes is kinda fun.
August 10, 2025 at 9:14 PM
Played Yellow Taxi Go Vroom. Good! The movement is great- tank controls are unique, launching myself off of ramps is a lot of fun. Level design's kinda hit-or-miss, there's a lot of gimmicks that don't complement the fast-paced movement.
August 7, 2025 at 2:54 AM
Been loosely following the development of the "Jai" language. J Blow markets it as a "gamedev language" but the main selling points are "no garbage collection" and "run code during compilation" which don't seem remotely useful to me. His first game in the language is a block-pushing game.
July 23, 2025 at 10:50 PM
Reading about obscure systems programming languages. Here are my thoughts:

Nelua:
Kinda looks like Go but with lua-inspired syntax. Static typing, minimal OOP features. A lot of language 'features' rely on writing C-style macros. Can't imagine why someone would use this over LuaJIT.
July 23, 2025 at 10:41 PM
Kaizen's great. Some major quality-of-life improvements over Opus Magnum- not having to restart the simulation for every small change is a huge deal, editing instructions generally feels smoother. Game's atmosphere feels a little twee compared to Opus, though I haven't gotten too far.
July 15, 2025 at 2:06 AM
Picked up Hyper Demon. Neat. Combat feels good, very structured- There's enemy variety! There's space control! Movement feels bad. It's hard to tell when I'm on the ground, all movement abilities are mapped to the jump key and have very subtle audio/visual cues. A lot of aimlessly mashing space.
July 13, 2025 at 8:49 PM
Played the ULTRAKILL demo. It's okay I guess. Replicates a lot of what I don't like about DOOM 2016, you can get very far by running in a circle and mashing the shoot button. I like that it's a lot more straightforward than doom though: no quicktime event mechanics, less platforming.
June 26, 2025 at 10:00 PM
10S Forever is a fun video game
June 21, 2025 at 1:46 AM
Lua should let me override the = operator
June 20, 2025 at 1:18 AM
Played the Leap Galaxy demo. Fun! Good level designs. Camera's great, easy to react to oncoming obstacles.
June 9, 2025 at 2:31 AM
Playing Deltarune chapter 4. Coolest thing ever. Tons of great artwork and music. Boss gimmicks are fun, and I enjoy the climbing sequences.
June 8, 2025 at 4:29 AM
Played Deltarune: Chapter 3. Lukewarm on it. Feels twice as long as it should be- the NES sequences go on forever, the dialogue is repetitive. The big TV man is obnoxious, feels like if Spamton in ch2 got 5 hours of screentime. The final boss sequence is really clever, though.
June 7, 2025 at 3:20 AM
Saw Sinners. Kinda dumb movie. There's like 3 good jokes. The vampires were lame- there's very little tension with them and no good action scenes. Visually bland, one million medium shots of people standing in a very orange warehouse. Could've just made an album.
June 4, 2025 at 4:05 AM