Currently working on Rust and Ruin.
Jokes aside I wrote some shader functions to fix this pastebin.com/mFGFL14u
You'll need to convert the glsl to hlsl for unreal but it's a drop in replacement for the texture sample function that samples without repetition. + a function to add color variation.
Jokes aside I wrote some shader functions to fix this pastebin.com/mFGFL14u
You'll need to convert the glsl to hlsl for unreal but it's a drop in replacement for the texture sample function that samples without repetition. + a function to add color variation.