partner.steamgames.com/doc/api/ISte...
partner.steamgames.com/doc/api/ISte...
*dances around*
(That's some crazy company to be in xD)
*dances around*
(That's some crazy company to be in xD)
bsky.app/profile/h3r2...
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
bsky.app/profile/h3r2...
It's all about trying a bunch of techniques (for many years), and then mixing & matching in strange new ways.
It's all about trying a bunch of techniques (for many years), and then mixing & matching in strange new ways.
We'll see, I would need to get a HDR monitor first xD I've been eyeballing some for a while, so it's plausible.
We'll see, I would need to get a HDR monitor first xD I've been eyeballing some for a while, so it's plausible.
It's a bit broken of course; needs a denoiser, and likely a shadow cache, as screen-space stuff breaks apart at this scale.
It's a bit broken of course; needs a denoiser, and likely a shadow cache, as screen-space stuff breaks apart at this scale.
My guess is that we'll keep evolving the renderer to cope with the kinda craziness that players throw at it :D (assuming the game remains popular) Should be fun!
My guess is that we'll keep evolving the renderer to cope with the kinda craziness that players throw at it :D (assuming the game remains popular) Should be fun!
I'm can't wait to see what kinda trickery you come up with for HypeHype! :)
I'm can't wait to see what kinda trickery you come up with for HypeHype! :)
"Ummm yeah, can you elaborate a bit on slides 50 to 130?"
"Ummm yeah, can you elaborate a bit on slides 50 to 130?"