🌹 Hanuli 🌹
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hanuli.bsky.social
🌹 Hanuli 🌹
@hanuli.bsky.social
A software engineer by trade, but an artist by heart ❤️

Posting mainly about my game projects and art.
Currently developing "Crystal in Carnations" tactics game at Salmon Snake Games.

Wishlist CiC on Steam! https://tinyurl.com/CrystalinCarnation
Animated save menu. Not very happy with the opening animation, but I'm actively getting sick, so good enough for now

#gamedev #indiedev #indiegame #pixelart
December 13, 2025 at 8:06 PM
Hello, collision, my old friend ~
You've come to turn my hair gray again ~

(I know what's wrong, but it looked too funny not to record)

#gamedev #indiedev #indiegame #unity
December 5, 2025 at 8:26 PM
Since my game has exploration mechanics too, I need the main character to be ble to walk around on certain stages.

If the unit defined as the main character is not found on the map, the game spawns one.

Testing this with a random enemy :D

#gamedev #indiedev #indiegame #unity
December 4, 2025 at 7:33 AM
Testing some emote animations to add expressivity (is that a word?) to the pixel art units

#gamedev #indiedev #indiegame #unity
November 26, 2025 at 10:11 PM
I was supposed to focus on coding this sprint, but I ended up spending a whole week on pixel art UI design and animating this kind of flare 😅 Whoops... (I’m super proud of this one in particular!)

#gamedev #indiedev
November 7, 2025 at 10:45 AM
💠 I further refined the skill animations, by adding emission map implementation and an optional bloom effect for them. I plan on making the bloom effect toggleable for those that feel it violates the spirit of pixel art

#gamedev #indiedev
November 5, 2025 at 1:39 PM
💠 I implemented skill animations, death animations and damage numbers in the game. This should make it easier to see what even is happening on the screen.

#gamedev #indiedev
November 5, 2025 at 1:38 PM
💠 I implemented my very first "Enemy AI" in the game. The enemies don't do much yet, they only take 1 step back and end their turn, but at least they take the turn on their own.

#gamedev #indiedev
November 5, 2025 at 1:35 PM
And Dardaine
November 5, 2025 at 1:33 PM
💠 Hani and Vivi have worked on the pixel sprites of King Dardaine and Fleurette respectively
November 5, 2025 at 1:32 PM
Art:
💠 I finished Siegfried's expressions and added him in the game. Only 5 characters left now that don't have expression sets yet!
November 5, 2025 at 1:31 PM
The skill effects SHINE ✨ (Bloom intensity will be tweaked)

#gamedev #indiedev
October 26, 2025 at 10:24 PM
I've made some death animations, damage numbers and implemented sounds (that you can't hear in a gif) All of them could be prettier, but bed calls

#gamedev #indiedev
October 23, 2025 at 9:19 PM
Working on the battle flow now. Of corse still missing a lot of details, but at least something happens now visually.

Next I'll implement a death animation, sounds and damage numbers. I also want emission maps for the skills, but that might have to wait a bit.

#gamedev #indiedev
October 23, 2025 at 4:49 PM
Coding:
💠 I implemented walking animations and step sounds for units in game

#gamedev #indiedev #indiegame
October 17, 2025 at 8:39 AM
💠 I finished the pixel art for Eloise's gameplay sprites. Now that they are done, Vivi and Hani will take over the pixel art production of characters, allowing me to put more of my time into coding ^^
October 17, 2025 at 8:35 AM
💠 I finished all the expressions for Countess Felicite and also tweaked her design (yet again. At least her spine's no longer broken and she has a nice headdress). That's 34 expressions in total, since she has two sets of outfits.
October 17, 2025 at 8:34 AM