Havok
@havokbuzz.bsky.social
58 followers 4 following 86 posts
Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years.
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havokbuzz.bsky.social
Havok is proud to be sponsoring the event and we can't wait to learn about different games studios approach AI.
havokbuzz.bsky.social
Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
conference.aiandgames.com
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
havokbuzz.bsky.social
Next week we will be attending NEXUS Dublin Games Conference.
We're looking forward to a great event and connecting with studios from across the industry.
Keep an eye out for Havok folks at the event if you have any questions about how Havok could super-power your game.
havokbuzz.bsky.social
Bringing you:
• More natural trajectories
• Smooth prediction of future trajectories
• Help for animation systems like motion matching for more natural output
Smooth path following is available from Havok 2025.1. Find out more: www.havok.com/blog/havok-2...
Havok 2025.1 Release Highlights
Including new package distribution, enhanced visual fidelity of cloth, and smooth pathing for more believable character navigation
www.havok.com
havokbuzz.bsky.social
Game AI and NPC movement isn’t only about getting from A to B. An optimal path can be stilted and unnatural if a character follows it directly.
Bring believable paths to your navigation system using the Havok Smooth Path Solver and Smooth Path Follower.
havokbuzz.bsky.social
Are you at Tokyo Game Show 2025?
Looking for a solution with:
• Fast reliable performance on all major gaming platforms
• Full compatibility with Unreal Engine
• A decades long history of robust flexible products
Come chat to us! Find out how Havok can super-power your game!
havokbuzz.bsky.social
Reach out to us through our website to set up a meeting or catch one of the Havok team during the event, we’ll be happy to chat about how Havok can super-power your game.
havokbuzz.bsky.social
Next week we will be attending Unreal Fest Stockholm!
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine
havokbuzz.bsky.social
Sim Pose Skinning for Performance:
When real-time cloth simulation is disabled, such as during LOD transitions or states like time freeze, the system can fall back to skinning the cloth using a cached simulation pose. This maintains visual consistency while improving performance
havokbuzz.bsky.social
Teleport and Pose Warp:
Handles sudden, discontinuous movements, such as teleporting a character to a new location or snapping to a new pose without blending. This ensures cloth behaves naturally even when the animation jumps.
havokbuzz.bsky.social
Key use cases include:
Transfer Motion:
Ideal for fast, continuous movements, whether at the root level (e.g. a character spinning quickly on the spot) or at a local bone level (e.g. a rapid leg kick). It helps eliminate simulation artifacts caused by quick directional changes.
havokbuzz.bsky.social
Sudden shifts in character poses can introduce unwanted animation velocity into the simulation, resulting in distracting or unrealistic motion that breaks immersion. The new Skin Sim Cloth Pose feature helps smooth those transitions and maintain visual fidelity.
havokbuzz.bsky.social
Havok Cloth saw the introduction of the Skin Sim Cloth Pose feature in the Havok 2025.1 release in July.
This feature enhances realism in cinematics by preventing unnatural cloth behavior during abrupt animation changes.
havokbuzz.bsky.social
This new model helps the performance of destruction scenarios, by allowing piles of debris to become inactive much sooner than in previous versions, while still looking natural and without visual artefacts.

To find out more about changes in Havok 2025.1, see: www.havok.com/blog/havok-2...
Havok 2025.1 Release Highlights
Including new package distribution, enhanced visual fidelity of cloth, and smooth pathing for more believable character navigation
www.havok.com
havokbuzz.bsky.social
Havok Physics saw improvements to the settling of piles of objects in our 2025.1 release, earlier in the summer.

A new friction model improves stability of piles of objects, eliminating residual motion that previously could keep bodies moving slowly and preventing deactivation.
havokbuzz.bsky.social
Havok Physics for Unreal powers VOID/BREAKER bringing fast, reliable, performance to deliver a chaotic destruction spectacle! Congratulations to @voidbreakergame.bsky.social on your launch to early access
havokbuzz.bsky.social
We introduced some of the latest features in Havok Physics for Unreal and Havok Navigation for Unreal during CEDEC 2025.
To find out more and learn about how these features can be applied to your game, check out the recording of the session here:
www.youtube.com/watch?v=XeQ1...
【CEDEC2025】最新のHavokの機能を紹介:高精細なシミュレーションをいろいろな意味で低コストで
YouTube video by CEDECチャンネルYouTube版
www.youtube.com
havokbuzz.bsky.social
We're excited to be a part of bringing Chief Tech Omnium to Gamescom. This exclusive event is a gathering of executives from top gaming startups to discuss challenges, share knowledge, and grow a community of world-class game creators.
We can't wait to see you there!
havokbuzz.bsky.social
Next week we will be attending Devcom, along with a number of other events happening around the conference throughout the week.
Keep an eye out for us around Cologne, and reach out if you want to set up a sync about how Havok can super-power your game!
havokbuzz.bsky.social
Havok Cloth を使ってキャラクターの衣服シミュレーションを実現するためにはどういう作業が必要?外部に公開されることが少ないセットアップのワークフローを詳しく紹介いたします。

Maya での仕込み作業、Havok Cloth のセットアップツールの使い方、UEで読み込むためのデータエクスポート/インポートと、一通りの流れを実際にセットアップを担当したテクニカルアーティストが解説します。
havokbuzz.bsky.social
We joined Creek and River at CEDEC 2025 to talk about using Havok Cloth.
Join us as we walk through the entire process, including preparation in Maya, how to use Havok Cloth's setup tool and data export/import for Unreal.
Find the session on youtube here:
www.youtube.com/watch?v=cODy...
【CEDEC2025】Havok Cloth を使ったクロスシミュレーション設定ワークフローのご紹介
YouTube video by CEDECチャンネルYouTube版
www.youtube.com