Jamie Hayes
hazejay.bsky.social
Jamie Hayes
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@mjp123.bsky.social you’re gonna have to carry the Britney Spears torch
August 10, 2025 at 7:18 PM
Sure. It's not specific to foliage. You'll be able to enable it on anything. Probably won't work great for everything though.
June 3, 2025 at 8:41 PM
... and here it is in 4k 60hz: www.youtube.com/watch?v=aorR...
The Witcher 4 Unreal Engine 5 Tech Demo 4K | State of Unreal | Unreal Fest Orlando
YouTube video by Unreal Engine
www.youtube.com
June 3, 2025 at 6:25 PM
“Could you update your JIRA backlog with time estimates?”
December 24, 2024 at 9:40 PM
Device Removed
December 24, 2024 at 9:28 PM
Really enjoyed this talk. Thank you!
December 6, 2024 at 5:42 AM
Wow. This image brought back memories. Wrote my very first exporter for Milkshape in university. It could only handle a single material 😆
December 4, 2024 at 1:00 PM
“Lord Validation, the fleet has reviewed our bindings and have determined tha… unggggggg”
November 24, 2024 at 3:45 AM
And if I’m being honest, especially with DX going Spir-v as an IR, just choosing one language is great but syntactically I like where HLSL 2021 is headed more than Slang in some very specific ways
November 24, 2024 at 3:35 AM
ISP see what you did there
November 24, 2024 at 3:11 AM
New site, new you. Time to upgrade to an AVX pun?
November 24, 2024 at 3:04 AM
Sometimes retroactively. I’ve gotten validation errors on code that’s been checked in for months. It’s not fair if they keep moving the goal posts!
November 24, 2024 at 2:51 AM