Jamie Hayes
hazejay.bsky.social
Jamie Hayes
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Reposted by Jamie Hayes
Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest

The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍
June 3, 2025 at 1:50 PM
Reposted by Jamie Hayes
The Witcher 4 tech demo at State of Unreal is running at 60 FPS with raytracing on a standard PS5
June 3, 2025 at 1:48 PM
The Witcher 4 tech demo presented at Unreal Fest today shows off the Nanite Foliage tech the team and I have been hard at work on!
www.youtube.com/watch?v=FJtF...
The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025
YouTube video by IGN
www.youtube.com
June 3, 2025 at 6:09 PM
Reposted by Jamie Hayes
where are all my programming language developers at
Others have noted it but I will too: The big reason Bluesky is so hot right now is that the people who add value to social media - the frequent posters in specific fields - are here now, talking to each other and creating the "spectator value" that draws users and attention.
Twitter’s heir apparent isn’t X or Threads — it’s Bluesky
The blue bird is dead. Long live the blue sky.
www.theverge.com
November 24, 2024 at 10:13 AM
The prospect of Slang being the new multi-platform standard shading language is very interesting to me, especially in terms of bridging the gap between Vulkan and DX, but I’d really love to see these both come together syntactically wrt templates and struct member func behavior
November 24, 2024 at 3:23 AM